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Joined: Oct 12, 2007 06:49 PM
Last Post: May 6, 2010 01:29 PM
Last Visit: Oct 16, 2014 08:26 PM
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Daemon has contributed to 174 posts out of 462254 total posts (.04%) in 3,482 days (.05 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Vehicle request, help, pelican. May 6, 2010 01:29 PM (Total replies: 11)

Looks slick. Unfortunately I can't help.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Apr 25, 2010 02:41 AM (Total replies: 8449)

Quote: --- Original message by: seanthelawn

Old stuffs that I'm probably gonna release soon since I seem to be fading out of the Halo community:

http://www.youtube.com/watch?v=_CEBvesW4iM

Note: Everything by Valve; in-gamed by me.
Edited by seanthelawn on Apr 24, 2010 at 10:19 PM


Let me know when you do release them, I can think of several uses for those.

Edited by Daemon on Apr 25, 2010 at 02:42 AM
Edited by Daemon on Apr 25, 2010 at 02:42 AM

Halo CE Technical / Map Design » Reflecting sniper Apr 17, 2010 03:52 AM (Total replies: 18)

Quote: --- Original message by: CPU Terminator

What happened? This happened... I tried out the reflecting sniper and and I think it over reflected and the entire map was "toured" by the single shot... There were white streams in every corner... I bet if u blindly fire you can get a killtacular... Maybe I'll make a vid but rlly, not fun if the enemy has the sniper lol.

Anyway... I need the values!!

Thx again
Edited by CPU Terminator on Apr 15, 2010 at 03:57 AM


I think I'd rather have this weapon then anything else.

Any way you can post a ratrace variant with that sniper?

The Halo CE Chronicles » The Halo CE Chronicles - The Ring of Life Apr 11, 2010 11:53 AM (Total replies: 6)

What mod did you use to get those third-person running shots?

Halo CE Technical / Map Design » A10 making marines disappear Apr 8, 2010 08:57 AM (Total replies: 2)

I've never used any of the map tools before. Guess now's as good a time as any to get started.

Would I follow the steps described in the link below to make the changes for the campaign maps or do the campaigns require a different method?

http://hce.halomaps.org/index.cfm?nid=412

Halo CE Technical / Map Design » A10 making marines disappear Apr 7, 2010 10:17 PM (Total replies: 2)

Hey, so I'm currently working on a machinima that takes place on the Pillar of Autumn. And a few scenes require me to have shots of the cutscenes without the marine actors in them (ie, the Chief emerging from cryo).

I found a command that removes the actors (AI_erase_all or something like that), and it worked for that scene. I got the AI guy out of the shot and everything worked.

But the command's pretty on again/off again. I'll try it during other sequences and it won't work. Like I tried to enter it at the end of the level so it could be just the chief in the escape pod, and it wouldn't work.

I know it works in cutscenes because I did it earlier, and I know you can edit the marines in that last cutscene because people like CMT have done it before.

So what I'm asking is if there are any other commands or methods for removing AI from environments.

And if that isn't possible, could someone make a custom version of just that last cutscene on A10 with all the marine actors removed (and maybe the plasma bolts as well)?

I know I just asked a lot but I'd be really grateful if someone told me what I needed to do.

Halo CE General Discussion » Making AI disappear Apr 6, 2010 02:26 AM (Total replies: 0)

Hey, so I'm currently working on a machinima that takes place on the Pillar of Autumn. And a few scenes require me to have shots of the cutscenes without the marine actors in them (ie, the Chief emerging from cryo).

I found a command that removes the actors (AI_erase_all or something like that), and it worked for that scene. I got the AI guy out of the shot and everything worked.

But the command's pretty on again/off again. I'll try it during other sequences and it won't work. Like I tried to enter it at the end of the level so it could be just the chief in the escape pod, and it wouldn't work.

I know it works in cutscenes because I did it earlier, and I know you can edit the marines in that last cutscene because people like CMT have done it before.

So what I'm asking is if there are any other commands or methods for removing AI from environments.

Halo Movies Announcements » Manifest Destiny Oct 5, 2009 09:54 AM (Total replies: 0)

http://www.youtube.com/watch?v=q-cvN2RTkCM
Episode One: Reconnoiter

The pilot episode of 'Manifest Destiny' where a small team investigates an abandoned colony on Mars...and discovers a clue towards an eerie conspiracy.

Halo CE General Discussion » Greenscreen map for machinima Jul 13, 2009 09:51 PM (Total replies: 2)

Hello everyone! I need a green screen map for Manifest Destiny, the one I have now doesn't have the models I need.

There's currently a greenscreen map in the machinima section that's the right size and has the right vehicles. What I'd like is if someone could take that and add the following bipeds to it (I know that's not how it works, but you get my drift).

Here are the bipeds needed:
http://hce.halomaps.org/index.cfm?fid=3983 (ODST)
As many different marines as possible

And, if possible, this:
http://hce.halomaps.org/index.cfm?fid=4686 (Halo 3 Spartans)

Thanks in advance for doing this, whoever decides to do it! PM me if you intend on making the map so I can tell you how best to send it to me upon completion!

Thanks again!

General Machinima Discussions » Help for my machinima? Jul 13, 2009 08:44 PM (Total replies: 3)

If I were doing this:

Grunt = Badger
Flood = Mushroom
Scorpion = Snake

General Machinima Discussions » Manifest Destiny Jul 13, 2009 08:42 PM (Total replies: 0)

http://www.youtube.com/watch?v=Alm37ivwcCM

Manifest Destiny is a new series employing assets from both Halo 1 PC and Halo 3 that takes place in the year 2033.

For almost a decade, President Tanner has been urging for a colony on Mars. And now his dream has been realized; with several cities now adorning the freshly terraformed red planet.

The dream soon turns into a nightmare when the colonists begin to vanish without a trace from their cities. Scout forces are deployed to find the missing colonists, and in the process uncover a secret that could either lead to eternal peace for humankind...or send it spiraling into a self-destructive war.

This teaser shows a group of soldiers exploring the ruins of an abandoned martian colony while a speech from President Tanner is played over the radio.

Real quick note: yes, I know the video quality was shoddy. I captured this in AMCap. I now have Ulead Video 10, which is much better. And yes, I am no President. I've gotten some voice actors since then.

A second (and, in my opinion, much cooler) teaser will be done either tomorrow or Wednsday.

EDIT: Second teaser's done.

http://www.youtube.com/watch?v=UUi1iRqVJL8
Edited by Daemon on Jul 15, 2009 at 11:13 PM

Halo CE General Discussion » Greenscreen Map needed for machinima Oct 16, 2008 07:39 AM (Total replies: 6)

Here's what you can do:

Upload the file at www.megaupload.com

Once it's loaded, email the link to me, and I can load it up that way.

Halo CE General Discussion » midship with AI Oct 15, 2008 01:43 PM (Total replies: 73)

Don't you just love how a thread that started out with OP asking for some suggestions of flying bipeds turns into an attack on his ability to model?

Halo CE General Discussion » Greenscreen Map needed for machinima Oct 14, 2008 02:33 PM (Total replies: 6)

I would if I could get the software to work.

If I could make this on my own, then I wouldn't be here asking for someone else to do it for me.

Halo CE General Discussion » Greenscreen Map needed for machinima Oct 13, 2008 08:45 PM (Total replies: 6)

So I need this one map for a machinima I'm making. It's a greenscreen map that would need these bipeds:

http://hce.halomaps.org/index.cfm?fid=3983
http://hce.halomaps.org/index.cfm?fid=3330
http://hce.halomaps.org/index.cfm?fid=3829

And this one if possible:
http://hce.halomaps.org/index.cfm?fid=2802

No vehicles or anything, I'd just need those bipeds and some green floors, walls and ceilings.

My email address is Crowneddaemon@gmail.com if you need to message me for any reason, though I'll be coming back here to check on things.

Many thanks in advance for anyone who takes on this project, and my apologies if this is in the wrong section.

General Machinima Discussions » wow cool Feb 27, 2008 06:51 AM (Total replies: 2)



...for being a basement-dwelling coach potato.

Halo Movies Announcements » Most Offensive Halo Vid EVER Feb 19, 2008 10:06 PM (Total replies: 17)

Quote: --- Original message by: Nexus Halo
That's not Red Vs Blue. That's totally different. Red Vs Blue was filmed on a Xbox. It was made by rooster teeth not shard productions.
http://www.redvsblue.com/


I know...it's almost as if I posted that trying to TELL you that it's not Red Vs. Blue. Seriously, i'm not being a smartass so much as you're being a complete idiot. I posted that link so that you would finally get it through your dysfunctional synapse that, yes, Shard productions is not Red vs Blue, a fact which any layman with ten fingers could've found out by doing a fricken' GOOGLE SEARCH.

I mean, what the hell? First you tell me that I had for some reason made a mistake about RVB Shard using Fraps (by using the impeccable logic that anything with the letters 'R' 'V' and 'B' can be none other then Red vs Blue), I reply with a link to RVB Shard's YouTube page to quietly reveal to you your error without making you look like too much of an assumptious moron, and what is this I see before me? You blabbering on about how it's not Red vs Blue? Well 'Choo choo', here's the Clue Train, last stop is you...

RVB SHARD DOES NOT = RED VS BLUE

RVB Shard is an improv ranter who uses Fraps. He frequently makes rants about Halo, Microsoft and Video Games. Research his page a bit, or for that matter, get accustomed to researching material you are uncertain about before you shoot off your vitriol saturated garbage. I'm getting really tired of your antics, and I think that you of all people here can resolve this issue like the 17-year-old I hope you actually are.

In short, I bequeath unto you this time-tested adage of the internet:



Next time, just look it up. Please. It makes life easier, and me alot more fun to be around.

If you want to keep wailing to me on this subject, then take it to PMs so nobody else has to see this trash.

Thank you. Good day.

General Machinima Discussions » Beach Warz Feb 17, 2008 09:14 PM (Total replies: 24)

Quote: --- Original message by: DarkZealot
@Daemon: Okay, great. By writing I assume script writing right?


Script, screenplay, whatever is needed I can do.

Just tell me whatever you have in mind for the episode and i'll do my best.

Halo Movies Announcements » Life of a Hunter: Prologue 2 Feb 17, 2008 09:11 PM (Total replies: 7)

http://useruploads.mythica.org/cgi-bin/watch.cgi?f=Movie-1341.wmv&sid=3276690

Just for the hell of it, I reversed it. Enjoy, it's kinda funny.

Oh and BTW, thumbs up for series. This'll be good.

General Machinima Discussions » Beach Warz Feb 17, 2008 07:00 PM (Total replies: 24)

As per normal, any writing that is necessary can be done by me. I'm also open for voice acting roles.

Xfire is randall008


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