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Joined: Jan 8, 2008 06:20 PM
Last Post: Mar 26, 2018 01:25 AM
Last Visit: Aug 7, 2018 09:24 PM
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Spartan_094 has contributed to 1287 posts out of 468043 total posts (.27%) in 3,967 days (.32 posts per day).

20 Most recent posts:

Lurked for years, 2005-2007. In 2008 I started becoming active here. I kinda stopped doing anything Halo CE after helping out Jesse with H3 Foundry in 2013. I pop in once in a while on here to see how things are going but I don't do a lot of modding anymore cause of Windows 10. I miss the ol days

Halo CE General Discussion » CE3 2016 Live Aug 3, 2016 11:56 PM (Total replies: 395)

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Pepzee
Quote: --- Original message by: mannypetty
Spoiler: there will be a CE3 for 2017.

I am confident there won't be. CE 2016 barely happened, I am positive there will not be a surprise CE3 2017.


CE3 2017 will actually be a machinima submitted to CE3 2016


So CE3 2017 will be a rip of CE3 2016


/jk


You're still alive? You going to resubmit your 2010 project?


Nope I'm dead. And that old B40 project? No idea where the files went. 6 years is a long time man.

Halo CE General Discussion » CE3 2016 Live Aug 3, 2016 02:35 PM (Total replies: 395)

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Pepzee
Quote: --- Original message by: mannypetty
Spoiler: there will be a CE3 for 2017.

I am confident there won't be. CE 2016 barely happened, I am positive there will not be a surprise CE3 2017.


CE3 2017 will actually be a machinima submitted to CE3 2016


So CE3 2017 will be a rip of CE3 2016


/jk

Halo CE General Discussion » [WIP] Halo 3 The Pit Dec 30, 2013 02:21 AM (Total replies: 515)

When Halo 5 is released.

Lol jk I dunno.

Halo CE General Discussion » [WIP] Halo 3 The Pit Oct 26, 2013 11:56 PM (Total replies: 515)

Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: Jesse
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: Spartan_094
Defeats the whole purpose of a CE port.

I've been gone for a while, dont understand the bandwagon for Cry Engine and its quite irritating.

Seems like the same user with several accounts.


Yeah I definitely have multiple with my join date being in Jan 2008. You have no idea who I am do you.


I think he was talking about Promap...

@Spartan_094 ↑ This...


Woops my bad, it looked like you where talking to me, sorry.

Halo CE General Discussion » [WIP] Halo 3 The Pit Oct 23, 2013 11:27 PM (Total replies: 515)

Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: Spartan_094
Defeats the whole purpose of a CE port.

I've been gone for a while, dont understand the bandwagon for Cry Engine and its quite irritating.

Seems like the same user with several accounts.


Yeah I definitely have multiple with my join date being in Jan 2008. You have no idea who I am do you.

Halo CE General Discussion » [WIP] Halo 3 The Pit Oct 23, 2013 07:26 PM (Total replies: 515)

Defeats the whole purpose of a CE port.

I've been gone for a while, dont understand the bandwagon for Cry Engine and its quite irritating.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 16, 2013 11:25 PM (Total replies: 8490)

Zteam ripped the animations, I think theres a few things that isn't ripped but I cant remember.


Damn you arby.

But hey, hope you guys enjoy Foundry..took a while but it was worth it.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 10, 2013 11:59 PM (Total replies: 1207)

Quote:
-Spiker label still needs to be fixed
-Jesse needs to update the .biped for the random Mark VI stripe color
-Plasma Rifle bitmaps need to be fixed (how CAD setup will not completely work with the biped because the plasma rifle bitmap color adjusts with the MARK VI stripe)
-Crates still look too...light
-Soccer ball needs to be the h3 model (sue me)
-PP charging light still needs to be fixed so it doesn't warp inbetween red and white


This is also a note for me to fix some things. It's getting there..just minor details

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 29, 2013 11:54 AM (Total replies: 1207)

You people are too picky.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 27, 2013 07:30 PM (Total replies: 1207)

Quote: --- Original message by: eliteslasher
Quote: --- Original message by: Spartan_094
No fire, me and jesse agreed on it, not right for h3 to have it.


Is this going into halo 3? Last I checked, H3 already had this map. :/

Exact legitimacy is not needed as it can't happen. Ask the masses. If the masses want flames, give em flames. Otherwise, remember this is not H3. It is halo CE. Having minor tweaks away from original H3 version isn't going to change the fact that people will still be like "OMG it's Foundry!!!" Are they really gonna rip on you for putting flames on the oddball? Besides, if you were going for legitimacy, you would be using OS so you could have bloom and normal maps on objects. Now I know you don't want to do that, BUUUUT... it would be the way you should do it if you were going for legitimacy. Looking at it that way, this map will never be a 100% remake so like I said, ask the masses and if they demand it, give em a flaming skull.


You knew what I ment. The flames it had before was horrid.

But seeing as you put it that way, we'll put everything from h1 to h4 in the map, create a total chaotic map, with grenade launchers attached to the flags.

Seriously if that's how you see it.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 27, 2013 07:08 PM (Total replies: 1207)

No fire, me and jesse agreed on it, not right for h3 to have it.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 27, 2013 05:40 PM (Total replies: 1207)

Stop it, no aruging.

Fixy


Also I cant help it theres no finger animations :(


Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 23, 2013 09:01 PM (Total replies: 1207)

So fix lighter crate bitmaps so the insides don't look so barren..okay got it.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 23, 2013 07:56 AM (Total replies: 1207)

Would you guys like the crates dark like this?


Or the light colored crates shown earlier.

Halo CE General Discussion » Zteam Tags (as of 2011-02-11) Apr 13, 2013 11:30 AM (Total replies: 121)

This is why we can't have nice things anymore. Seriously enjoy what's been released and stop fighting like bickering children. Boo hoo if the tags require some OS. Seriously it's really nice of them to release more of their tags then the previous one masterz released.
Edited by Spartan_094 on Apr 13, 2013 at 11:32 AM

Halo CE General Discussion » [RELEASE] MORE HALO 4 STUFF Apr 3, 2013 09:32 AM (Total replies: 224)

Quote: --- Original message by: bourrin33
inb4 ugly ports


Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Mar 26, 2013 12:36 AM (Total replies: 1207)

Hnnnnn

Revamped spartan shaders again, and new PR shaders (eh eh?)



Halo CE General Discussion » [RELEASE] HALO4 ELITE MODEL Mar 17, 2013 12:56 AM (Total replies: 108)

Quote: --- Original message by: jabberwockxeno
What do you mean you aren't "allowed" to? Is there some unwritten rule against halo 4 ripping?

Had I made the program and all the formats to rip content from H4 then I could release.

I can't release any H4 content till I'm told I can. Just that plain and simple. Trust gets you places, makes you good friends, it pays off to be trust worthy and to never break a trust.

Matter of the fact is, I can't release ripped H4 content because I was told not to release, not yet.


Time: Sat November 17, 2018 7:28 PM 250 ms.
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