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Viewing User Profile for: johnnyblaz20
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Joined: Jan 19, 2008 12:11 AM
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johnnyblaz20 has contributed to 161 posts out of 439548 total posts (.04%) in 1,954 days (.08 posts per day).

20 Most recent posts:
Halo 2 Vista Map Design / Technical » A little music for my ears Sep 16, 2009 04:31 AM (Total replies: 7)

No there is not. Too bad hu.


Instanced BSP. I'm sorry but ROFL.

Halo 2 Vista Map Design / Technical » Ambient Lighting Aug 22, 2009 04:40 AM (Total replies: 9)

How about just plain invisible light sources? Like it lights up the walls but no visable source.

Halo 2 Vista Map Design / Technical » Ambient Lighting Aug 15, 2009 10:25 PM (Total replies: 9)

Anybody? Possible gel shader.

Halo 2 Vista Map Design / Technical » It's dark in here..... Aug 14, 2009 10:02 PM (Total replies: 1)

Model lights and use a premade light shader on a surface. Or add lights in sapien and relight your map.

Halo 2 Vista Map Design / Technical » Ripping Halo 2 models....... Aug 14, 2009 01:17 AM (Total replies: 6)

look for Entity or adi. Adi is only good for models and thats if you get the model library. Entity is decent though. Especially for bsps. But i cant tell you where to get it from.

Halo 2 Vista Map Design / Technical » Ambient Lighting Aug 14, 2009 01:15 AM (Total replies: 9)

LOL i'm not a noob. I'm talking about the water like ambient lighting on the walls inside the cave in coag. I need to create a shader to simulate this effect. I'll just keep looking.

Halo 2 Vista Map Design / Technical » error level compiling Aug 13, 2009 08:08 PM (Total replies: 8)

Add Portals.

Halo 2 Vista Map Design / Technical » Ripping Halo 2 models....... Aug 13, 2009 08:07 PM (Total replies: 6)

What models are you looking for?

Halo 2 Vista Map Design / Technical » Ambient Lighting Aug 13, 2009 08:06 PM (Total replies: 9)

I am trying to create a shader to simulate Coagulation's cave water. Well not the water the light the water emits on the walls. I'm not sure if the water emits the light or the floor below it. I've tried a few methods i was just hoping someone could point me in the right direction.

Halo 2 Vista Map Design / Technical » Shaders Aug 13, 2009 07:53 PM (Total replies: 2)

Make sure your bitmaps have the unused setting unchecked. Also make sure you have the correct location assigned to them. For example f_im flat_dark_scratchy is tags/scenarios/forrunner/industrial/metal plus shader name.

Halo 2 Vista Map Design / Technical » my major tool error May 14, 2009 02:08 PM (Total replies: 2)

There are a few things you'd want to check out. I'd start with making sure your b_levelroot is attached correctly. And make sure all of your shaders are used properly. Scale is also something you may want to look at.

Halo 2 Vista Map Design / Technical » Numerous problems... Apr 6, 2009 04:18 AM (Total replies: 4)

Did you attach the b_levelroot correctly? And Shaders? Those are the only 2 things that come to mind. Oh also make sure its to scale.

Halo 2 Vista General Discussion » recording program.. Feb 20, 2009 05:54 AM (Total replies: 15)

Fraps can record any length you like. And at amazing maybe overabundant quality. Plus it tells you your frame rate. What more could you ask for.

Halo 2 Vista General Discussion » install maps Feb 15, 2009 01:42 AM (Total replies: 5)

Please use the search function. This has been answered countless times. Even look one post down from yours. Or 2 posts down. I think the answer to this question should be stickeyed.
Edited by johnnyblaz20 on Feb 15, 2009 at 01:44 AM

Halo 2 Vista Map Design / Technical » The compile window disappear Feb 14, 2009 06:54 PM (Total replies: 13)

Shaders are needed to compile. As much as a bsp is needed.
Edited by johnnyblaz20 on Feb 14, 2009 at 06:55 PM

Halo 2 Vista Map Design / Technical » watter Feb 13, 2009 06:42 PM (Total replies: 9)

Use this template tags\shaders\shader_templates\water\water_pool

Halo 2 Vista Map Design / Technical » watter Feb 12, 2009 06:46 AM (Total replies: 9)

I bearly understand. Sorry i'm trying to help. This is h2v. So hek++, no. You need a water shader? Or physicly missing files. The water shader you have to create. If you are missing files simply reinstall the map editor.

Halo 2 Vista Map Design / Technical » watter Feb 11, 2009 10:35 PM (Total replies: 9)

There are some water tutorials out there. I won't just hand over my water shader. Its too pretty.

Halo 2 Vista Map Design / Technical » Model extractor, vista to blender? Feb 11, 2009 10:33 PM (Total replies: 9)

I ripped the entire coagulation bsp and all models associated. And the textures but those were junk. Any model is possible.


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