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Viewing User Profile for: 9killerprime
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Joined: Mar 22, 2008 06:55 PM
Last Post: Oct 4, 2009 08:48 PM
Last Visit: Oct 4, 2009 08:49 PM
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Bwuahahahaahahha I am the Bastroyer! Muahahahahaha
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9killerprime has contributed to 75 posts out of 469803 total posts (.02%) in 4,360 days (.02 posts per day).

20 Most recent posts:

AHHHHHHHHHHHHHHHH I'm gone for 3 days to go to a Notre Dame game and the forums go nuts what have you guys become!

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 30, 2009 04:59 PM (Total replies: 118)

UGGGG heres a solution how about dennis solves this and says if this argument is stupid

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 28, 2009 09:59 PM (Total replies: 118)

UGGG Hulk smash HCE RIPPER!!!!!!!!!

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 28, 2009 06:39 PM (Total replies: 118)

People give credit to people for their hard work Don't just say OH Look what I made ( Though i ripped it I'm gonna say its mine) it looks awesome doesn't it! thats right because I'm awesome.................That's probably what the people who rip Cmt tags think.
Edited by 9killerprime on Sep 28, 2009 at 06:40 PM

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 28, 2009 04:15 PM (Total replies: 118)

cause it's nice to give people credit for what they made.

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 28, 2009 03:57 PM (Total replies: 118)

Oh well.......hmmmmmmm.......No matter what any says just say who the tags belong to.

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 27, 2009 04:33 PM (Total replies: 118)

who what where........ Ugh I've been playing Halo 3 what I miss?

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 25, 2009 04:21 PM (Total replies: 118)

Still the people who rip from Cmt's work ( especially since its 2 years of work) should either only use them for themselves or not release them

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 24, 2009 11:57 PM (Total replies: 118)

Did the guy who ripped them get in trouble? Those tags only belong to CMT! any i got to go to bed......wish i was playing odst......
Edited by 9killerprime on Sep 25, 2009 at 12:03 AM

Halo CE General Discussion » did the guy who made Mud_skirmish rip Cmt tags? Sep 24, 2009 11:52 PM (Total replies: 118)

Title says it all

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 11:48 PM (Total replies: 14)

how could it be a codec error? i have had no errors before. Is there a requirement for sapien that you have to have a powerful sound card or something?

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 08:57 PM (Total replies: 14)

can someone tell what the error is so i can fix it! i want to finish this map and make it awesome.
Edited by 9killerprime on Apr 26, 2009 at 10:13 PM

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 08:51 PM (Total replies: 14)

the name of the map is cd1 for beta purposes, it is in the confige stage of development which means i have yet to add the normal stuff like trees and weapons etc. so if should open yet it crashed every time.

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 08:06 PM (Total replies: 14)

do you know if i can fix the problem?


that looks like a photoshoped battle rifle over the real br

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 07:52 PM (Total replies: 14)

ok - i just tried kornmans sapien, it didnt work it had the same glitch.
Edited by 9killerprime on Apr 26, 2009 at 07:58 PM

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 07:42 PM (Total replies: 14)

i have a duel core processer computer (2.4ghrz) with 3g of ram - not the best graphics card and yes i have vista (32bit) home premeum.

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 07:31 PM (Total replies: 14)

this is the debug text - i dont know if this is helpfull because theres no debug for sapien - this is all of the debug text-
04.22.09 13:41:19 guerilla pc 01.00.00.0609 ----------------------------------------------
04.22.09 13:41:19 reference function: _write_to_error_file
04.22.09 13:41:19 reference address: 4011a4
04.22.09 13:41:19 Couldn't read map file './guerillabeta.map'


04.26.09 17:28:57 guerilla pc 01.00.00.0609 ----------------------------------------------
04.26.09 17:28:57 reference function: _write_to_error_file
04.26.09 17:28:57 reference address: 4011a4
04.26.09 17:28:57 Couldn't read map file './guerillabeta.map'
04.26.09 17:30:14 you need to set your working directory.
04.26.09 17:30:18 you need to set your working directory.

Halo CE General Discussion » sapien keeps crashing Apr 26, 2009 06:25 PM (Total replies: 14)

hey guys i have been working on a good map (i will not post pictures) but when i try to open the map in sapien, sapien always crashes after being open for 2 seconds. plz i wanna finish this map and i want to finish it!!!!!!

Halo CE General Discussion » problem with gurella Jan 26, 2009 06:28 PM (Total replies: 29)


ok i fixed that error but now theres another one. heres what tools says when it fails to render light maps.

Microsoft Windows [Version 6.0.6001]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels/bastr
oyanator/bastroyanator bastroyanator 0 0.9
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for bastroyanator of levels/bastroyanator/ba
stroyanator, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
'/' is not a valid directory separator for tag files.
the scenario tag 'levels/bastroyanator/bastroyanator' was not found in the index
file.
need to get the following tags:
levels/bastroyanator/bastroyanator.scenario

done

C:\Program Files\Microsoft Games\Halo Custom Edition>

the scenario file wont show up there when i compile the map. when i structure the map there is one error- it says it found z buffered triangles (red)

what does that mean? and how do i fix it.
Edited by 9killerprime on Jan 26, 2009 at 11:04 PM


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