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Joined: May 3, 2008 03:45 PM
Last Post: Jul 19, 2017 01:17 PM
Last Visit: Jul 19, 2017 01:18 PM
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she/her this fag bashes back

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UnevenElefant5 has contributed to 6255 posts out of 464138 total posts (1.35%) in 3,395 days (1.84 posts per day).

20 Most recent posts:
Halo CE General Discussion » Today is Net Neutrality Day Jul 19, 2017 01:17 PM (Total replies: 35)

Quote: --- Original message by: il Duce Primo

I don't see how making Netflix cheaper is for the greater good. That's a luxury service and so are services provided by big tech companies who have the most to lose. Those tech companies have gotten away with subsidized costs at the detriment of many other businesses.

You already have a deal with an ISP and most likely you would not have to negotiate with each ISP, instead that would be on the ISPs to negotiate among themselves.
Edited by il Duce Primo on Jul 14, 2017 at 08:43 AM

I'll tack on to what others have said and say that of course the end of neutrality affects more than just Netflix (which is apparently a "luxury good" haha). Ending net neutrality means passing extra fees on to individuals just to access pieces of the internet - and in an increasingly digitally-reliant world, where we constantly use the internet to communicate (like right now), this extra cost creates an unfair barrier to entry for many people, which they are often not able to overcome. Ending net neutrality means poorer people will be priced out of a free and open internet, able to access only select parts or view certain things. The internet is more than just a privately maintained road (to re-use the analogy of the previous user), it's a library that we're all entitled to use for our own betterment.

Wanna get in touch with your Dr. online? too bad, just suffer in silence, it's your fault for being poor. Need to access a research website for a public school report? too bad. Looks like you're gonna fail the assignment cause you can't afford to look at the webpage. Wanna keep up to date on whether politicians are backing laws that are going to target your human rights? too bad can't afford to pay for twitter. Need to watch something in another language? with subtitles because you're Deaf? extra charges. Wanna put out job applications on LinkedIn? Let's see that credit card first! It's only fair right? It's only fair that we stop treating people fairly in the interest of treating corporations fairly right? :)

the internet is a human right, there's nothing else to say. i don't give a single solitary sht about corp's rights, they're ALL (YES ALL) vile and never did anything good for humanity to begin with lol. they don't exist, they're made-up clubs for rich people to get away with sucking up wealth from the working class to bolster the lifestyle of ruling elites who never did an honest day's work in their life but still believe they're self-made millionaires because their financial advisor invested their inherited millions in the right fund at the right time. corps should lose more of their rights. they've done everything to deserve losing them.

also i cant believe il duce primo watches fox news lol, how embarrassing

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Jun 25, 2017 10:22 PM (Total replies: 95)

I'ma post mine, just for fun. These are in no particular hierarchy,

1) Gamma927 (seriously this dude helped me with everything I ever did)
2) Ifafudafi (seriously those particle oh my god)
3) Kornman00, just for guerilla and sapien, plus everything for OS
4) SunnySharma (Horizon, Tributary of Lost Souls)
5) Mothergoat / NeuroKoNeza ( Immure2, Prodigy, Solitude )
6) Arteen (for Erosion, with the Doozy, my favorite thing ever)
7) Higuy and Lodex for Lumoria
8) SlapHappy (for Pandora Swamp)
9) Ghost for the jms scripts
10) idk

http://hce.halomaps.org/index.cfm?fid=5708 Precipice
http://hce.halomaps.org/index.cfm?fid=3969 Seclusion
http://hce.halomaps.org/index.cfm?fid=1796 Portent
http://hce.halomaps.org/index.cfm?fid=2611 Hydrolysis

Halo CE General Discussion » I have returned Jun 25, 2017 09:49 PM (Total replies: 73)

Ahh! Same here, lots of fun chats and late night games. Honestly, I can't sugarcoat it, it was pretty hellish at times, and it'll never be "over", but hey. Still here, finally wanna be alive. Finally know who I am. Feels rad.

Nice to see there's still a bunch of oldies kickin' around here still.
Edited by UnevenElefant5 on Jun 25, 2017 at 09:50 PM

Halo CE General Discussion » I have returned Jun 25, 2017 09:16 PM (Total replies: 73)

Oh yeah! I definitely remember you, I'm pretty sure you were there for some of either the insurrection of uneven map pack betas. I know you helped me with rigging at least once or twice too.

Halo CE General Discussion » I have returned Jun 25, 2017 08:52 PM (Total replies: 73)

I cut ties with everyone. Gamma, Mythril, Jesse, MoooseGuy, Advancebo, Lone Warrior, Higuy, Lodex. Sorry, it wasn't personal, but it was the wrong way to do it. I wasn't in a position where I knew how to do it right, because I was so FUBAR so I just unfriended everyone and dropped out. I needed time and privacy while I figured things out. Gamma hit me up on Steam as recently as a few months ago but I didn't know how to respond. It had been so long and I'd changed so much.

I'd had one foot out the door in this community since 2013-2014 and once I realized who I was there just wasn't much tying me here. Do you have any other handles that you go by or used to go by? "not giraffe" isn't ringing any bells. But then again, I haven't kept up on this community for the past 3 years or so.
Edited by UnevenElefant5 on Jun 25, 2017 at 09:01 PM

Halo CE General Discussion » I have returned Jun 25, 2017 04:56 PM (Total replies: 73)

Quote: --- Original message by: MEGA_VKNG
Quote: --- Original message by: FtDSpartn
Hmm, what about UnevenElefant? I used to see them a lot a few years back.

Last I heard she was transgender but whatever happened after didn't seem to be good.


Hello! Thank you for this! Wow. was this seriously posted only 4 days ago? Talk about coincidence. You are correct, I am a transgender woman. I go by Danielle. I'm still alive, though I had some rough times for a really long while. But I'm better now. I go by a different online handle nowadays and am actually doing alright! Been on HRT and living openly for about 7 months now (after many awful years in the closet) and got the court to issue an order for my new name too. I stumbled on this while I was lurking today and had to log back in to say something. Appreciate u makin' a point to set the record straight with regards to my gender :) and I'm floored that people still even remember my old name. I was 14 when I joined this site and I'm 23 now. So much can change in 9 years, damn. Any other queer halomaps vets, send me a PM if you're still around

Edited by UnevenElefant5 on Jun 25, 2017 at 05:20 PM
Edited by UnevenElefant5 on Jun 25, 2017 at 05:37 PM
Edited by UnevenElefant5 on Jun 25, 2017 at 07:12 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 12, 2016 05:41 AM (Total replies: 14960)

from the side you have a lot of straight horizontals and verticals (front, muzzle, details on bottom of receiver, even those 10 circular indentations simplify into a larger rectangular shape) that are stagnating the "flow" of the design? if that makes sense? they're sectioning the weapon in very flat, regular, and obstructive ways. then u have this one diagonal piece that juts out all akimbo with no/few other matching design elements, making the grip feel a little out of place (i know grips are generally diagonal i'm saying you should introduce more diagonality to the gun overall)

this is my stab at a variation on your design, trying to illustrate the changes i talked about above

it might also just be that your pistol is short (front to back)? or tall.. the proportions look a little iffy but i guess that's fine if it's an energy pistol or something that isn't used by humans or w/e but just comparing it to other pistols i've seen it looks tall and stubby (and i dont mean that disparagingly, just cant think of any other words haha)

that said though your edges look pretty good, and the geo of the grip itself seems to be handled well (hard to tell without an isoline wireframe but i don't see any errors so that's a good sign) although the front of the muzzle "housing" (?) and the front of the clip hatch cover look like they might be a little too tight (its usually better to make your high poly stuff softer than harder, the tighter your support edges are, the less pixels of normal info each corner gets, meaning tighter edges = less resolution for your engine to work off of as it calculates the lighting n stuff)

i think there should be a transitional piece (just something to bridge the gap) between the bottom of the grip and the "magazine cover", since they just kind of stick into each other right now, also try to keep in mind how the pieces themselves are fabricated, right now it looks like the grip and the receiver are all one big object, when in reality they'd have been machined separately and assembled. that piece with the X on it also has some smoothing issues on the side, try reassessing your control edges in that area, you might need some extra ones

i recognize a lot of this design feedback is a little late now that you're already into high poly but i wrote it all out so i might as well post it, hope it helps somewhat.
Edited by UnevenElefant5 on Jan 12, 2016 at 05:45 AM

Halo CE Technical / Map Design » Common Debug.txt errors. May 15, 2015 08:10 PM (Total replies: 56)

Yeah it's a problem with your materials in max. Could be your Mat IDs are like 1, 3, 4, 5, or the material is just bad.

first check that each face has the correct material id, if you find a face with no ID, that could be the issue.

If all the faces have IDs, just remake the material and see what that does.

also do you have any special materials in your multimaterial (fogplanes, water, breakable surfaces, etc)?

Quote: --- Original message by: thellt

this is an update to my thellt works in progress thread. if dennis could combine the threads that would be great. but if not hey this is something new to see.... im working on fixing the nodes of blue team..... i know. anyways check it out! :)

i added teams and variants. assassin, minor, and major, are the 3 variants for each team.
Edited by thellt on Jan 14, 2015 at 07:41 PM
Edited by thellt on Jan 14, 2015 at 07:42 PM
Edited by thellt on Jan 14, 2015 at 07:43 PM
Edited by thellt on Jan 14, 2015 at 07:45 PM
edited 5 times because apparently tif files are not allowed????
Edited by thellt on Jan 14, 2015 at 07:45 PM

There you go

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Jan 13, 2015 09:45 PM (Total replies: 4973)

Is the Covenant destroyer based off an existing Concept? I think the shape is really interesting and has a lot of promise if you scaled it down into a more Scarab-sized craft. It might not even need to be a flyer, you could make it some kind of Covie tank and the flat top carries troops like the Scorpion treads.

Hope that design gets used for something, it's rare we see good Covie stuff around here and even rarer that it gets finished.

Halo CE Technical / Map Design » Textures not popping up on map?! Jan 13, 2015 09:42 PM (Total replies: 5)

It sounds like your shaders aren't referencing the bitmap properly. Can you open and see the .bitmap tag in Guerilla? If you can open it in Guerilla but can't see it in Sapien or Halo the problem is probably a shader thing. Is the texture pure white instead of the texture? If so that also points to a shader problem.

Remember, in Halo, you don't assign bitmaps to your bsp. You compile bitmaps, then reference them in /shaders/, which you then apply to your bsp. When you're in the material editor in max and you type out "metal flat generic" that's /actually/ a shader you're referencing, even though the bitmap has the same name.

Halo CE Technical / Map Design » Sound Manager.c #3304 Jan 13, 2015 09:39 PM (Total replies: 7)

Well only sound related tags have gain values so just think back to the last couple sound tags you modified or compiled and that should be where your problem is.

Halo CE General Discussion » Read this! The fate of Halo:CE depends on it! Jan 13, 2015 09:38 PM (Total replies: 12)

Well the AR already has a compass on it, so you could always add a blank plane to the FP arms gbxmodel and make it just face the screen and never move. Then just try assigning the AR compass shader to that plane. You could even add N E S W markers this way.

Halo CE General Discussion » Need help with scripting Jan 12, 2015 10:06 PM (Total replies: 9)

This line is your problem:
(= (unit_get_health player0 0)) 0.001)

It should look like this:
(= (unit_get_health (list_get (players) 0)) 0.001)

At least that's my guess. I'm not actually compiling or testing these scripts but I /believe/ this should fix it.

Yeah I believe they are all stored in tag files called .string_lists or .unicode_string_lists

Man it's been a long time since I've needed to work with those I'm almost positive they're under \ui\ folder though. Anyway there's a unicode string list editor on this site (don't get E3p0's one, it's messed up) where you can go in and edit all these strings.

Then you just compile a map with these new strings and when you kill someone in that map, your new message will appear.

Hopefully someone else can come along with more specific information about the string lists and where they are, it's been a while and I'm not even on my desktop right now.

Hope that helps

One thing you might try is to purposely break tag references that you know the scenario needs.

Like, rename "\weapons" to "\weapons2" so now the scenario /can't/ load those tags. Maybe that will make it small enough to open in guerilla? Cause guerilla can open tags with missing references, so then you can then go in and pick and choose stuff to remove from the scenario.

Dunno, this is just a shot in the dark since I've never seen this before.

One other thing you might try is to replace the script file it's referencing with a completely blank .hsc. Then you can manually add in parts of the script until it gets too big.

Halo CE Technical / Map Design » Halo CE will not work properly Jan 10, 2015 08:00 PM (Total replies: 12)

Honestly it sounds like a hardware problem. It could be tags related but I doubt it unless it only happens on recently compiled maps with specific weapons/vehicles/whatever you know?

Try downloading one of the stock maps from this site, Dennis hosts all the maps that come with CE by default. Load up that map in Halo and if you still get these problems then you know your tagset isn't at fault, because the tagset is really only accessed by HEK. Once it's compiled into a .map file, halo takes everything from that map file, so even if your tagset is completely borked the map will still run fine.

I dunno how much I've helped but I would bet money that it's a hardware thing and not a tagset thing.

Halo CE Technical / Map Design » Topology optimization Jan 10, 2015 07:56 PM (Total replies: 5)

Also if we're talking about saving files, you can set up max to autosave your file as well. I believe it's under preferences -> file handling. You can set the interval (in minutes) between backups as well as the number of incremental backups to store

you're gonna act like I'm from tumblr so I might as well roll with it

Quote: Also I am actually a faggot and I don't get triggered by that word. Faggot.

Yeah well queer people don't like it. And if you were actually queer you'd know that and take it into account.

Like you can complain about me or others being "oversensitive" as much as you want but at the end of the day who is really at fault, the person being mean or the person who gets hurt by someone being mean? Like, really. It's not even that big of a request it's just like "hey can you not use this word because it's an insult".

Who's more unreasonable in this situation: The person who says "don't use insults" or the person who says "hey faggot I can use insults all I want you're being ~oversensitive~!!"

lmao get over yourself, cishet

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