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Viewing User Profile for: Commando N
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Joined: Jul 16, 2008 10:21 AM
Last Post: Dec 3, 2011 07:08 AM
Last Visit: Aug 16, 2012 12:24 PM
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Your Age: 17
What Games do you play: Halo CE
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Stupid Hacking AIs


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Commando N has contributed to 96 posts out of 465368 total posts (.02%) in 4,278 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] Gauss Sniper Dec 3, 2011 07:08 AM (Total replies: 92)

Awesome design, really like the way in which you have combined the regular UNSC art style with a slightly more Futuristic one
Edited by Commando N on Dec 3, 2011 at 07:11 AM

Halo CE General Discussion » Requiem - Extinction on Steroids May 2, 2011 06:33 AM (Total replies: 1627)

Quote: --- Original message by: nick347b
Maybe on extinction, but I know for sure that all the hogs on CS go the same speed.


k, I guess I had just forgotten how fast they went on coldsnap, havent played on it for a short while now
Edited by Commando N on May 2, 2011 at 06:34 AM

Halo CE General Discussion » Requiem - Extinction on Steroids May 1, 2011 08:48 AM (Total replies: 1627)

Quote: --- Original message by: nick347b
Quote: --- Original message by: Commando N
Quote: --- Original message by: Switchblade

please dont add useless hogs like the glass lid hog from coldsnap



I thought the "glass lid" hog had some sort of double speed bonus as it had no weapons, I seem to recall it making a good getaway vehicle

They're all the same speed.


I definitely remember a hog in either coldsnap or extinction that went much faster than the other hogs, I was on a straight section of the map and passed another hog that was going flat out.

Edit: I think it was the "lid" hog on coldsnap and the gauss on extinction
Edited by Commando N on May 1, 2011 at 09:17 AM

Halo CE General Discussion » Requiem - Extinction on Steroids May 1, 2011 04:37 AM (Total replies: 1627)

Quote: --- Original message by: Switchblade

please dont add useless hogs like the glass lid hog from coldsnap



I thought the "glass lid" hog had some sort of double speed bonus as it had no weapons, I seem to recall it making a good getaway vehicle

Halo CE General Discussion » The CMT Thread Jun 3, 2010 04:35 AM (Total replies: 206)

yah, i played a30 yesterday and expected unfinished parts, but I was satisfied with it the way it was, good job. i noticed that you said B30 needed dev mode to change the bsps, will it along with all the maps be finished at some point now that the team is running again?
Edited by Commando N on Jun 3, 2010 at 04:35 AM

Halo CE General Discussion » The CMT Thread Jun 2, 2010 11:43 AM (Total replies: 206)

a little feedback, I noticed vecls seam to take a fare bit of damage when they lightly tap walls and other objects especilly the ghosts while in tunnels, it kept bouncing into the ground and taking damage. could the impact damage be scaled down a bit?

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Apr 27, 2010 11:41 AM (Total replies: 232)

oh it has been uploaded to filefront already, woot!

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Apr 25, 2010 01:54 PM (Total replies: 232)

yah i got sanctuary final its the rpg 6.2 that i don't hav

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Apr 25, 2010 11:36 AM (Total replies: 232)

can u put it on filefront till it gets approved?

lol i had the same thought as u
Edited by Commando N on Apr 25, 2010 at 11:40 AM

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Apr 21, 2010 03:54 PM (Total replies: 232)

bomb as in nuke? it works by placing it on a wall

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Apr 21, 2010 02:28 PM (Total replies: 232)

i was exploring the map and found the index, does it do anything apart from drop a plasma nade?

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Apr 16, 2010 06:17 AM (Total replies: 232)

wow working hev's and hawks, sounds epic!

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Feb 14, 2010 09:52 AM (Total replies: 232)

it would be good if bungie issued a fix for ai's online because it can be done on halo 3's engine so they probably could do it with a few modifications to the current engine.

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Feb 12, 2010 06:01 PM (Total replies: 232)

plz point out a halo rpg and ill buy it but until then im sticking to good old halo ce

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Feb 12, 2010 04:46 PM (Total replies: 232)

well that's whats so good about halo 1 which u cant really do in halo 3. a lot of people like rpg maps because you dont really need any gaming skill to have fun on them. And before u start saying i cant play halo im a Commander Grade 2 on halo 3.

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Feb 12, 2010 11:14 AM (Total replies: 232)

y sad? their epic maps!
would be cool if u could get over the map limit and add hawks - I have always wanted to escort other aircraft in one.

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Feb 10, 2010 02:54 PM (Total replies: 232)

I just thought of something if vecl pickup is in this map is it possible to make them pickupable from anywhere in the map not just pads? I don't know how halo CE's engine works but something like a radius around the peli and it picks up the closest vecl in that radius?

Halo CE General Discussion » RPG_Beta6.2: Work in Progress Feb 6, 2010 03:04 PM (Total replies: 232)

Im not sure if CMT r releasing their tags or not but if they did do u think it would be possible to add their hawks to the map?

also do u think u could add some covi vecls too e.g. phantoms spectres maybe a few seraphs.

map looks good, keep up the good work.

Edited by Commando N on Feb 6, 2010 at 03:12 PM

Halo CE General Discussion » CMT Presents….. Jan 24, 2010 05:03 AM (Total replies: 738)

Fail.
Anyway keep going with the good work even tho we don't comment much on the forums I think loads of people still would like to see the mods finished. again keep up the good work.

Halo CE General Discussion » CMT Presents….. Dec 29, 2009 06:37 AM (Total replies: 738)

Quote: --- Original message by: Masters1337
We plan to have at least one map that will take advantage of all our air and anti-air vehicles.
- epic win, good job.


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