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CRGzane has contributed to 5 posts out of 441956 total posts
(0.00%) in 1,788 days (0.00 posts per day).
20 Most recent posts:
Ok thanks for the reply, I'll try that out and post back If I get it working.
Oh, and by the way I just noticed I posted in the wrong place. Sorry bout that. Edited by CRGzane on Aug 2, 2008 at 03:29 PM
Everytime I go to compile my map I get errors saying my shaders couldnt be found. They are in C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\scenarios\bitmaps\forerunner\industrial\metals
So In 3ds max when I apply the bitmap the name should be: f_im [name of shader here] right?
(BTW the shaders didnt come with the editor, but i know theres nothing wrong with them, I just put them into that folder) Edited by CRGzane on Aug 1, 2008 at 11:30 PM
ok thanks for the reply.
I can't seem to export this to .ass, and I need to know what I did wrong so I can fix it. This is my first map btw and its more of a test map to understand things. http://i316.photobucket.com/albums/mm345/tcbite2/omg.jpg
Recently I started making my own map, but I'm new around here. I followed a great tut and made my 3d model, but I need help exporting my max file into a .ASS file. I'm using 3ds max 9 so the original plugin didnt work, I then downloaded the Bluestreak .ASS exporter and placed it into 3ds max. It starts up with 3ds max but idk how to use it. I tried using it and it exported a .ASS file that was only 1kb, so clearly this is wrong. Any help would be appreciated as this is my first map.
Edit: I figured out how to use it, but now I get a Error when i export my max file, this is what it says:
-- runtime error: Mesh operation on non- mesh: Editable Poly Edited by CRGzane on Jul 28, 2008 at 10:44 PM
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