Tuaha has contributed to 668 posts out of 439477 total posts
(.15%) in 1,758 days (.38 posts per day).
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Me too I'd love to see it :D
Mine does that too :C
But the brightness adjusts slower and isn't as noticeable
You can always reduce the grenade count for each type.
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[PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=0 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbs-re4.ini [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=0 EnableShadow=1 DepthBias=0 EnableDepthOfField=0 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=15 ChromePower=10 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=0 [BLOOM] BloomPowerDay=22 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=45 BloomCurveDay=3 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=-1 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=0 BloomMaxLimit=100 [SSAO] UseFilter=1 OcclusionQuality=1 FilterQuality=1 DarkeningLevel=70 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 UseIndirectLightning=1 [COLORCORRECTION] DarkeningAmountDay=14 ScreenLevelDay=22 ScreenLevelNight=2 DarkeningAmountNight=-1 GammaCurveDay=3 GammaCurveNight=-1 ColorSaturationDay=1 ColorSaturationNight=-1 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [SHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=15 ShadowQuality=1 UseShadowFilter=1 FilterQuality=0 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=2 DOFFocusRange=50 DOFBlurinessRange=5 [PLUGIN] WeatherMod=0
Quote: --- Original message by: JazQuote: --- Original message by: Contrary Smuglord That bloom makes it look ugly. That's because it's enbseries. It looks good sometimes but just makes a lot of levels look loads worse.On Skyrim, as the beta advances, the graphics are somehow getting worse and worse with enbseries. Boris just doesn't have a clue what he's doing. Somebody realised Boris is actually doing bloom incorrectly, applying blur filters to the entire screen rather than just bright spots. -.-
That depends on your configuration settings. Edited by Tuaha on Dec 19, 2011 at 01:39 PM
Could you please rewrite your question as at the moment I can't understand what you're trying to say.
Nice bump :3
Are you sure you've got the correct version? (San Andreas 0.75)
If you think you do have the right version, post your specs and your ENB config.
Says I need v1.08 to run Halo. Looks like your version is outdated :p
Dunno, probably not.
My IDE thing is 1.0.0.0 Edited by Tuaha on Dec 3, 2011 at 12:47 PM
Yup.
Gives me an exception. :|
Nice work bro
Quote: --- Original message by: grunt_eater It can run halo, just not with specular. Otherwise it does this really weird thing where it looks like my screen has been cracked in one of the corners and is spider webbing down all over the screen with lots of flashing colors. other then that it's pretty smooth
Yeah, there's your answer.
Sorry, your system can't really handle ENB's effects :C
I dunno, it's likely your graphics card can't handle enb's effects but I'm pretty sure there's another solution for your problem.
Both main and display
Post your specs. Start>Run>dxdiag
Ah, thanks. Though I heard somewhere that the stuttering was caused by a very high framerate.
Yes, it's because the animations made for Halo were optimized for 30 fps. For best results go to your video settings in-game and set the framerate to 30 fps.
http://hce.halomaps.org/index.cfm?fid=5267
Nope, sorry, the only effects that work for Halo are bloom and colour correction (which is a bit like tone mapping in this context). Technically SSAO and shadows work, but they both do absolutely nothing visually and cause severe framerate drops.
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