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Viewing User Profile for: Mysterion
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Joined: Aug 9, 2008 12:41 PM
Last Post: Jan 4, 2013 11:43 PM
Last Visit: Aug 24, 2016 07:45 PM
Location: Marnon
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Your Age: 678
What Games do you play: Halo, Doom3 LMS, Quake4 Coop
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Nice shot, but too bad your @$$ just got SACKED!!!


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Mysterion has contributed to 758 posts out of 469460 total posts (.16%) in 4,119 days (.18 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » HALO CE Black Screen Problems Jan 4, 2013 11:43 PM (Total replies: 0)

Concerning my difficulty getting HALO CE to run again after reinstalling on my laptop following a crash. I googled every topic and forum, tried everything under the sun, but to no avail.

It seems that the problem I was having involved the Displaylink Core Software that was installed on my VAIO laptop. The dlumd32.dll file associated with this program would not let HALO2 be installed tonight, and somehow it confused the program installation by associating itself as being the display driver.

There was no uninstall file for Displaylink, either through the control panel programs or in the program directory. I had to go to displaylink.com and download a "cleaner" to remove the dang thing via a CMD window. After removal, HALO2 installed without any trouble, and Halo CE opened right up like it once did.

I don't know how many others had this problem, and it may just be related to Sony VAIO, but I sure do wish that I had tried installing HALO2 a couple of weeks ago! Dennis, you might need to add a postscript concerning this issue since someone else may have the same problems that plagued me for so long.

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 27, 2012 02:43 PM (Total replies: 15)

I tried both...

See my update under a new posting!
Edited by Mysterion on Jan 4, 2013 at 11:22 PM

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 27, 2012 12:50 PM (Total replies: 15)

Ok, I've tried everything that I can think of, and what has been recommended. I've Uninstalled and cleaned out all residual file traces, regcleaned, reinstalled HALO and HALO CE, installed the hotfix, installed all updates, installed the most up-to-date Nvidia display driver, tweaked settings including AA, AF, etc. Nothing I do will allow me to see the screen as it once worked, and it only works in -safemode.

The last time this happened, I had to restore the PC to some earlier time in order to get it to work. Unfortunately, the system restore is not saving some of earliest restoration points automatically so I can't go back to an early point like I did in the past.

The laptop is a dual core...are there issues with this type of processor? Is there some other location that the AA needs to be turned off. It seems that it must be locked on since its showing the symptoms of AA being on, even though I have turned it off for HALO and HALO CE, as well as for all global settings. Is there a registry file that might need editing?

Any more suggestions? Dennis, do you have any suggestions?

UPDATE: I also noticed that the anti aliasing - setting line in the Nvidia control panel is gray-barred for some reason.
Edited by Mysterion on Dec 27, 2012 at 02:37 PM

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 23, 2012 10:39 AM (Total replies: 15)

No, it goes to blank screen with music and occasional flashing.

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 23, 2012 01:15 AM (Total replies: 15)

Ok, it loads with the startup arguement -safemode. Now what should I do?

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 15, 2012 05:14 PM (Total replies: 15)

It was working ok until the reinstall.
The Laptop has an Nvidia GeForce 8400M GT that was working fine before the reinstall.
Halo ran fast and smoothly.

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 15, 2012 12:18 PM (Total replies: 15)

I will try, but it worked before without having to resort to compatibility modes.

Halo CE Technical / Map Design » Problem With Halo 1.09 Update Dec 15, 2012 11:38 AM (Total replies: 15)

Recently, I had to reinstall Vista Home Premium on my laptop because of a crash.
Being one of my favorite games of all time, I reinstalled Halo on the laptop after all the Vista service packs had been completed.

Halo right off the CD loaded up without any problems and worked fine; however, after selecting multiplayer the 1.09 update auto installed, and suddenly Halo said it no longer recognized my laptop's GPU. Starting the game anyway, it went through the two startup videos, then nothing but a blank screen with music and flashing.

As recommended, I have tried disabling AA and AF on the Nvidia control panel, rolling back video drivers, uninstalling, cleaning and reinstalling video drivers, but nothing seems to work.

Help Please!

Halo CE General Discussion » Question for Dennis Nov 9, 2011 11:17 PM (Total replies: 10)

There hasn't been a new map posted since October 5th.

Halo CE Technical / Map Design » Ai Driving Tanks Jul 5, 2011 12:11 AM (Total replies: 8)

I've not had much luck with marines driving tanks, but Spartans do very well...check out Desert_Floodwar.

Halo CE Technical / Map Design » Making A.I. use vehicles. May 29, 2011 02:51 PM (Total replies: 14)

pepzee,

In the future, try using the following utility for script extraction:

http://hce.halomaps.org/index.cfm?fid=5478

Halo CE General Discussion » View only one AI (MP) May 1, 2011 06:54 PM (Total replies: 59)

It wasn't my script, just one extracted from the map.

Halo CE Technical / Map Design » Making A.I. use vehicles. Apr 30, 2011 08:01 PM (Total replies: 14)

Hack one of my maps...just run a search for mysterion. I have AI flying jets, banshees, wraiths, scorpions, warthogs, ghosts, and firing turrets.

The problem in always using load magic, is that the AI don't enter a vehicle naturally.
Edited by Mysterion on Apr 30, 2011 at 08:02 PM

Halo CE General Discussion » View only one AI (MP) Apr 28, 2011 11:46 PM (Total replies: 59)

Ok, close isn't the word for it...but at least there are NOT two AI showing on the client machine, and no lag. It is by far the best attempt I've seen in all the maps released.

The read me says:

Made By: Malolo420
Xfire: Malolo
Email/MSN: Malolo420@hotmail.com

Notes: Ai is ALMOST synced, and no duplicated biped on client side.
Coop of outside truth and reconciliation (outside only).

Credits: kinkilla for testing, kirby 422 for jackal shield



Here is the extracted script:

(script startup void firstai
(begin
(sleep_until
(volume_test_objects aione
(players)) 15)
(ai_set_respawn ai1 true)
(sleep 225)
(object_destroy_all)
(sv_say the doors will dissappear, its just placing the ai)
(sleep 1)
(object_create_anew m1)
(object_create_anew m2)
(object_create_anew m3)
(object_create_anew m4)
(object_create_anew m5)
(object_create_anew m6)
(object_create_anew m7)
(object_create_anew m8)
(object_create_anew m9)
(object_create_anew m10)
(object_create_anew m11)
(object_create_anew m12)
(object_create_anew m13)
(object_create_anew m14)
(object_create_anew m15)
(object_create_anew m16)
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(object_create_anew s193)
(object_create_anew s194)
(object_create_anew s195)
(object_create_anew s196)
(object_create_anew s197)
(object_create_anew s198)
(object_create_anew s199)
(object_create_anew s200)
(object_create_anew s201)
(object_create_anew s202)
(object_create_anew s203)
(object_create_anew s204)
(object_create_anew s205)
(object_create_anew s206)
(object_create_anew s207)
(object_create_anew s208)
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(object_create_anew s210)
(object_create_anew s211)
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(object_create_anew s213)
(object_create_anew s214)
(object_create_anew s215)
(object_create_anew s216)
(object_create_anew s217)
(object_create_anew block1)
(object_create_anew block2)
(sleep 225)
(object_destroy block1)
(sv_say made by: malolo420)
(ai_set_respawn ai1 false)))

(script startup void secondai
(begin
(sleep_until
(volume_test_objects aitwo
(players)) 15)
(sv_say placing ai, please wait)
(ai_set_respawn ai2 true)
(sleep 225)
(object_destroy_all)
(sleep 1)
(object_create_anew m1)
(object_create_anew m2)
(object_create_anew m3)
(object_create_anew m4)
(object_create_anew m5)
(object_create_anew m6)
(object_create_anew m7)
(object_create_anew m8)
(object_create_anew m9)
(object_create_anew m10)
(object_create_anew m11)
(object_create_anew m12)
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(object_create_anew m15)
(object_create_anew m16)
(object_create_anew m17)
(object_create_anew m18)
(object_create_anew m19)
(object_create_anew m20)
(object_create_anew m21)
(object_create_anew m22)
(object_create_anew m23)
(object_create_anew m24)
(object_create_anew m25)
(object_create_anew m26)
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(object_create_anew m29)
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(object_create_anew s195)
(object_create_anew s196)
(object_create_anew s197)
(object_create_anew s198)
(object_create_anew s199)
(object_create_anew s200)
(object_create_anew s201)
(object_create_anew s202)
(object_create_anew s203)
(object_create_anew s204)
(object_create_anew s205)
(object_create_anew s206)
(object_create_anew s207)
(object_create_anew s208)
(object_create_anew s209)
(object_create_anew s210)
(object_create_anew s211)
(object_create_anew s212)
(object_create_anew s213)
(object_create_anew s214)
(object_create_anew s215)
(object_create_anew s216)
(object_create_anew s217)
(object_create_anew block2)
(object_create_anew block3)
(sleep 225)
(object_destroy block2)
(ai_set_respawn ai2 false)))

(script startup void thirdai
(begin
(sleep_until
(volume_test_objects aithree
(players)) 15)
(sv_say placing ai, please wait)
(ai_set_respawn ai3 true)
(sleep 225)
(object_destroy_all)
(sleep 1)
(object_create_anew m1)
(object_create_anew m2)
(object_create_anew m3)
(object_create_anew m4)
(object_create_anew m5)
(object_create_anew m6)
(object_create_anew m7)
(object_create_anew m8)
(object_create_anew m9)
(object_create_anew m10)
(object_create_anew m11)
(object_create_anew m12)
(object_create_anew m13)
(object_create_anew m14)
(object_create_anew m15)
(object_create_anew m16)
(object_create_anew m17)
(object_create_anew m18)
(object_create_anew m19)
(object_create_anew m20)
(object_create_anew m21)
(object_create_anew m22)
(object_create_anew m23)
(object_create_anew m24)
(object_create_anew m25)
(object_create_anew m26)
(object_create_anew m27)
(object_create_anew m28)
(object_create_anew m29)
(object_create_anew m30)
(object_create_anew m31)
(object_create_anew m32)
(object_create_anew m33)
(object_create_anew m34)
(object_create_anew m35)
(object_create_anew m36)
(object_create_anew m37)
(object_create_anew m38)
(object_create_anew m39)
(object_create_anew m40)
(object_create_anew m41)
(object_create_anew m42)
(object_create_anew m43)
(object_create_anew m44)
(object_create_anew m45)
(object_create_anew m46)
(object_create_anew m47)
(object_create_anew m48)
(object_create_anew m49)
(object_create_anew s1)
(object_create_anew s2)
(object_create_anew s3)
(object_create_anew s4)
(object_create_anew s5)
(object_create_anew s6)
(object_create_anew s7)
(object_create_anew s8)
(object_create_anew s9)
(object_create_anew s10)
(object_create_anew s11)
(object_create_anew s12)
(object_create_anew s13)
(object_create_anew s14)
(object_create_anew s15)
(object_create_anew s16)
(object_create_anew s17)
(object_create_anew s18)
(object_create_anew s19)
(object_create_anew s20)
(object_create_anew s21)
(object_create_anew s22)
(object_create_anew s23)
(object_create_anew s24)
(object_create_anew s25)
(object_create_anew s26)
(object_create_anew s27)
(object_create_anew s28)
(object_create_anew s29)
(object_create_anew s30)
(object_create_anew s31)
(object_create_anew s32)
(object_create_anew s33)
(object_create_anew s34)
(object_create_anew s35)
(object_create_anew s36)
(object_create_anew s37)
(object_create_anew s38)
(object_create_anew s39)
(object_create_anew s40)
(object_create_anew s41)
(object_create_anew s42)
(object_create_anew s43)
(object_create_anew s44)
(object_create_anew s45)
(object_create_anew s46)
(object_create_anew s47)
(object_create_anew s48)
(object_create_anew s49)
(object_create_anew s50)
(object_create_anew s51)
(object_create_anew s52)
(object_create_anew s53)
(object_create_anew s54)
(object_create_anew s55)
(object_create_anew s56)
(object_create_anew s57)
(object_create_anew s58)
(object_create_anew s59)
(object_create_anew s60)
(object_create_anew s61)
(object_create_anew s62)
(object_create_anew s63)
(object_create_anew s64)
(object_create_anew s65)
(object_create_anew s66)
(object_create_anew s67)
(object_create_anew s68)
(object_create_anew s69)
(object_create_anew s70)
(object_create_anew s71)
(object_create_anew s72)
(object_create_anew s73)
(object_create_anew s74)
(object_create_anew s75)
(object_create_anew s76)
(object_create_anew s77)
(object_create_anew s78)
(object_create_anew s79)
(object_create_anew s80)
(object_create_anew s81)
(object_create_anew s82)
(object_create_anew s83)
(object_create_anew s84)
(object_create_anew s85)
(object_create_anew s86)
(object_create_anew s87)
(object_create_anew s88)
(object_create_anew s89)
(object_create_anew s90)
(object_create_anew s91)
(object_create_anew s92)
(object_create_anew s93)
(object_create_anew s94)
(object_create_anew s95)
(object_create_anew s96)
(object_create_anew s97)
(object_create_anew s98)
(object_create_anew s99)
(object_create_anew s100)
(object_create_anew s101)
(object_create_anew s102)
(object_create_anew s103)
(object_create_anew s104)
(object_create_anew s105)
(object_create_anew s106)
(object_create_anew s107)
(object_create_anew s108)
(object_create_anew s109)
(object_create_anew s110)
(object_create_anew s111)
(object_create_anew s112)
(object_create_anew s113)
(object_create_anew s114)
(object_create_anew s115)
(object_create_anew s116)
(object_create_anew s117)
(object_create_anew s118)
(object_create_anew s119)
(object_create_anew s120)
(object_create_anew s121)
(object_create_anew s122)
(object_create_anew s123)
(object_create_anew s124)
(object_create_anew s125)
(object_create_anew s126)
(object_create_anew s127)
(object_create_anew s128)
(object_create_anew s129)
(object_create_anew s130)
(object_create_anew s131)
(object_create_anew s132)
(object_create_anew s133)
(object_create_anew s134)
(object_create_anew s135)
(object_create_anew s136)
(object_create_anew s137)
(object_create_anew s138)
(object_create_anew s139)
(object_create_anew s140)
(object_create_anew s141)
(object_create_anew s142)
(object_create_anew s143)
(object_create_anew s144)
(object_create_anew s145)
(object_create_anew s146)
(object_create_anew s147)
(object_create_anew s148)
(object_create_anew s149)
(object_create_anew s150)
(object_create_anew s151)
(object_create_anew s152)
(object_create_anew s153)
(object_create_anew s154)
(object_create_anew s155)
(object_create_anew s156)
(object_create_anew s157)
(object_create_anew s158)
(object_create_anew s159)
(object_create_anew s160)
(object_create_anew s161)
(object_create_anew s162)
(object_create_anew s163)
(object_create_anew s164)
(object_create_anew s165)
(object_create_anew s166)
(object_create_anew s167)
(object_create_anew s168)
(object_create_anew s169)
(object_create_anew s170)
(object_create_anew s171)
(object_create_anew s172)
(object_create_anew s173)
(object_create_anew s174)
(object_create_anew s175)
(object_create_anew s176)
(object_create_anew s177)
(object_create_anew s178)
(object_create_anew s179)
(object_create_anew s180)
(object_create_anew s181)
(object_create_anew s182)
(object_create_anew s183)
(object_create_anew s184)
(object_create_anew s185)
(object_create_anew s186)
(object_create_anew s187)
(object_create_anew s188)
(object_create_anew s189)
(object_create_anew s190)
(object_create_anew s191)
(object_create_anew s192)
(object_create_anew s193)
(object_create_anew s194)
(object_create_anew s195)
(object_create_anew s196)
(object_create_anew s197)
(object_create_anew s198)
(object_create_anew s199)
(object_create_anew s200)
(object_create_anew s201)
(object_create_anew s202)
(object_create_anew s203)
(object_create_anew s204)
(object_create_anew s205)
(object_create_anew s206)
(object_create_anew s207)
(object_create_anew s208)
(object_create_anew s209)
(object_create_anew s210)
(object_create_anew s211)
(object_create_anew s212)
(object_create_anew s213)
(object_create_anew s214)
(object_create_anew s215)
(object_create_anew s216)
(object_create_anew s217)
(object_create_anew block3)
(object_create_anew block4)
(sleep 225)
(object_destroy block3)
(ai_set_respawn ai3 false)))

(script startup void fourthai
(begin
(sleep_until
(volume_test_objects aifour
(players)) 15)
(sv_say placing ai, please wait)
(ai_set_respawn ai4 true)
(sleep 300)
(object_destroy_all)
(sleep 1)
(object_create_anew m1)
(object_create_anew m2)
(object_create_anew m3)
(object_create_anew m4)
(object_create_anew m5)
(object_create_anew m6)
(object_create_anew m7)
(object_create_anew m8)
(object_create_anew m9)
(object_create_anew m10)
(object_create_anew m11)
(object_create_anew m12)
(object_create_anew m13)
(object_create_anew m14)
(object_create_anew m15)
(object_create_anew m16)
(object_create_anew m17)
(object_create_anew m18)
(object_create_anew m19)
(object_create_anew m20)
(object_create_anew m21)
(object_create_anew m22)
(object_create_anew m23)
(object_create_anew m24)
(object_create_anew m25)
(object_create_anew m26)
(object_create_anew m27)
(object_create_anew m28)
(object_create_anew m29)
(object_create_anew m30)
(object_create_anew m31)
(object_create_anew m32)
(object_create_anew m33)
(object_create_anew m34)
(object_create_anew m35)
(object_create_anew m36)
(object_create_anew m37)
(object_create_anew m38)
(object_create_anew m39)
(object_create_anew m40)
(object_create_anew m41)
(object_create_anew m42)
(object_create_anew m43)
(object_create_anew m44)
(object_create_anew m45)
(object_create_anew m46)
(object_create_anew m47)
(object_create_anew m48)
(object_create_anew m49)
(object_create_anew s1)
(object_create_anew s2)
(object_create_anew s3)
(object_create_anew s4)
(object_create_anew s5)
(object_create_anew s6)
(object_create_anew s7)
(object_create_anew s8)
(object_create_anew s9)
(object_create_anew s10)
(object_create_anew s11)
(object_create_anew s12)
(object_create_anew s13)
(object_create_anew s14)
(object_create_anew s15)
(object_create_anew s16)
(object_create_anew s17)
(object_create_anew s18)
(object_create_anew s19)
(object_create_anew s20)
(object_create_anew s21)
(object_create_anew s22)
(object_create_anew s23)
(object_create_anew s24)
(object_create_anew s25)
(object_create_anew s26)
(object_create_anew s27)
(object_create_anew s28)
(object_create_anew s29)
(object_create_anew s30)
(object_create_anew s31)
(object_create_anew s32)
(object_create_anew s33)
(object_create_anew s34)
(object_create_anew s35)
(object_create_anew s36)
(object_create_anew s37)
(object_create_anew s38)
(object_create_anew s39)
(object_create_anew s40)
(object_create_anew s41)
(object_create_anew s42)
(object_create_anew s43)
(object_create_anew s44)
(object_create_anew s45)
(object_create_anew s46)
(object_create_anew s47)
(object_create_anew s48)
(object_create_anew s49)
(object_create_anew s50)
(object_create_anew s51)
(object_create_anew s52)
(object_create_anew s53)
(object_create_anew s54)
(object_create_anew s55)
(object_create_anew s56)
(object_create_anew s57)
(object_create_anew s58)
(object_create_anew s59)
(object_create_anew s60)
(object_create_anew s61)
(object_create_anew s62)
(object_create_anew s63)
(object_create_anew s64)
(object_create_anew s65)
(object_create_anew s66)
(object_create_anew s67)
(object_create_anew s68)
(object_create_anew s69)
(object_create_anew s70)
(object_create_anew s71)
(object_create_anew s72)
(object_create_anew s73)
(object_create_anew s74)
(object_create_anew s75)
(object_create_anew s76)
(object_create_anew s77)
(object_create_anew s78)
(object_create_anew s79)
(object_create_anew s80)
(object_create_anew s81)
(object_create_anew s82)
(object_create_anew s83)
(object_create_anew s84)
(object_create_anew s85)
(object_create_anew s86)
(object_create_anew s87)
(object_create_anew s88)
(object_create_anew s89)
(object_create_anew s90)
(object_create_anew s91)
(object_create_anew s92)
(object_create_anew s93)
(object_create_anew s94)
(object_create_anew s95)
(object_create_anew s96)
(object_create_anew s97)
(object_create_anew s98)
(object_create_anew s99)
(object_create_anew s100)
(object_create_anew s101)
(object_create_anew s102)
(object_create_anew s103)
(object_create_anew s104)
(object_create_anew s105)
(object_create_anew s106)
(object_create_anew s107)
(object_create_anew s108)
(object_create_anew s109)
(object_create_anew s110)
(object_create_anew s111)
(object_create_anew s112)
(object_create_anew s113)
(object_create_anew s114)
(object_create_anew s115)
(object_create_anew s116)
(object_create_anew s117)
(object_create_anew s118)
(object_create_anew s119)
(object_create_anew s120)
(object_create_anew s121)
(object_create_anew s122)
(object_create_anew s123)
(object_create_anew s124)
(object_create_anew s125)
(object_create_anew s126)
(object_create_anew s127)
(object_create_anew s128)
(object_create_anew s129)
(object_create_anew s130)
(object_create_anew s131)
(object_create_anew s132)
(object_create_anew s133)
(object_create_anew s134)
(object_create_anew s135)
(object_create_anew s136)
(object_create_anew s137)
(object_create_anew s138)
(object_create_anew s139)
(object_create_anew s140)
(object_create_anew s141)
(object_create_anew s142)
(object_create_anew s143)
(object_create_anew s144)
(object_create_anew s145)
(object_create_anew s146)
(object_create_anew s147)
(object_create_anew s148)
(object_create_anew s149)
(object_create_anew s150)
(object_create_anew s151)
(object_create_anew s152)
(object_create_anew s153)
(object_create_anew s154)
(object_create_anew s155)
(object_create_anew s156)
(object_create_anew s157)
(object_create_anew s158)
(object_create_anew s159)
(object_create_anew s160)
(object_create_anew s161)
(object_create_anew s162)
(object_create_anew s163)
(object_create_anew s164)
(object_create_anew s165)
(object_create_anew s166)
(object_create_anew s167)
(object_create_anew s168)
(object_create_anew s169)
(object_create_anew s170)
(object_create_anew s171)
(object_create_anew s172)
(object_create_anew s173)
(object_create_anew s174)
(object_create_anew s175)
(object_create_anew s176)
(object_create_anew s177)
(object_create_anew s178)
(object_create_anew s179)
(object_create_anew s180)
(object_create_anew s181)
(object_create_anew s182)
(object_create_anew s183)
(object_create_anew s184)
(object_create_anew s185)
(object_create_anew s186)
(object_create_anew s187)
(object_create_anew s188)
(object_create_anew s189)
(object_create_anew s190)
(object_create_anew s191)
(object_create_anew s192)
(object_create_anew s193)
(object_create_anew s194)
(object_create_anew s195)
(object_create_anew s196)
(object_create_anew s197)
(object_create_anew s198)
(object_create_anew s199)
(object_create_anew s200)
(object_create_anew s201)
(object_create_anew s202)
(object_create_anew s203)
(object_create_anew s204)
(object_create_anew s205)
(object_create_anew s206)
(object_create_anew s207)
(object_create_anew s208)
(object_create_anew s209)
(object_create_anew s210)
(object_create_anew s211)
(object_create_anew s212)
(object_create_anew s213)
(object_create_anew s214)
(object_create_anew s215)
(object_create_anew s216)
(object_create_anew s217)
(object_create_anew block4)
(sleep 300)
(object_destroy block4)
(ai_set_respawn ai4 false)
(sleep_until
(=
(ai_living_count ai4) 0) 15)
(sv_say you completed the level)))


Edited by Mysterion on Apr 28, 2011 at 11:57 PM

Halo CE General Discussion » View only one AI (MP) Apr 28, 2011 10:37 PM (Total replies: 59)

Only map that I know of that works with one set of AI on both the server and client machine is Truth and Recon. We have tested it, and it works. Of course the AI don't sync, but its close.

http://hce.halomaps.org/index.cfm?fid=2961

I will post the extracted script later...
Edited by Mysterion on Apr 28, 2011 at 10:54 PM

Halo 2 Vista General Discussion » WHAT WAS THAT!!!??? Apr 22, 2011 02:45 AM (Total replies: 79)

I have heard that the Immortal Headless Spartan moves from PC to PC across the internet...he is the ONLY AI that will Sync!

Halo CE General Discussion » names of good moddid a.i maps Apr 20, 2011 08:14 PM (Total replies: 23)

Working on RPG_Open6_AI with Red Marines vs Blue vs Flood...









Halo CE General Discussion » names of good moddid a.i maps Apr 20, 2011 07:27 PM (Total replies: 23)

I have modded a bunch of largest MP maps so you can experiment playing both sides against the AI:

http://hce.halomaps.org/index.cfm?search=mysterion

I still love playing Desert Floodwar, since it seems to work most smoothly when more that one person joins. It is a 3-way fight between the Elite vs Flood vs Marines & Spartans.

I have tried to create a backstory for each of them. Coldsnapwar has a sequel which is Coldsnapwar_Endgame.

Always remember, no AI will ever sync with multiplayer in Halo CE.

Edited by Mysterion on Apr 20, 2011 at 07:31 PM

Halo 2 Vista General Discussion » WHAT WAS THAT!!!??? Apr 9, 2011 10:58 AM (Total replies: 79)

Someone hunt down and video the "Immortal Headless Spartan" and post it here!

Halo CE Technical / Map Design » i cant find this map: prayer of life ai Apr 8, 2011 09:31 AM (Total replies: 1)

I have uploaded a bunch of large multiplayer battle mods where you can play either side, with some combinations of spartans, marines, covenant, and flood. Most have AI driven vehicles, in the air and on the ground. Most are fairly large in download size, and do take a fair amount of processing power to work well. Do a search under Mysterion...


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