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Viewing User Profile for: kirby_422
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Joined: Jan 22, 2006 09:33 PM
Last Post: Today @ 05:32 PM
Last Visit: Today @ 06:07 PM
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Location: カナダ
Occupation: 大学生
Interests: アニメ
Your Age: 二十歳
What Games do you play: Hyperdimension Neptunia
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銀河美少年
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kirby_422 has contributed to 2711 posts out of 438684 total posts (.62%) in 2,675 days (1.01 posts per day).

20 Most recent posts:

Quote: --- Original message by: MatthewDratt
So I guess we can take it those buggers will appear in this project then instead of being cut

Masters said they would be fine for the H2 version, but he had also said he wasn't that interested of working with them himself. Anyways, they'll be available around release time I guess.
Quote: --- Original message by: grunt_eater
@kirby: Oh, yes, that's what i forgot. Teleporting the other biped. Anyway. How are you planning to detect distance from the ground? Is it an OS thing? I'm working on a map and would really like that info. Lol.

I'm probably gonna use OS for it, but you don't have to. Seems I have no video recordings of it, but long ago for the metroid SP stuff, I had a double jump setup. It determined when you reached the ground by constantly shooting projectiles downwards. You had a vehicle hooked to your back, when the projectiles hit the ground, the damage radius was just enough for if you where touching the ground to kill the vehicle on your back. This told the biped it was on the ground and reset the second jump. Something like this can be used to determine how far off the ground you are, so non-OS users like you can use that for ground detection. Also, you can use a sideways version for latching to walls if you want.


For future Bugger discussion, check the H2SPP thread. Grunt Eater, your response is over there.


Relocating Bugger conversation from CMT thread to over here,

Quote: --- Original message by: grunt_eater
Quote: --- Original message by: kirby_422
And then kirby walks in.

Kirby Likes proving people wrong, Entry 3: Buggers (If these exact tags are used anywhere, it would be associated with H2SPP, but even then, idk)

Completely possible. Within reason? Sure, close enough. Should it be used?.. Well, with how well my bugger AI are doing so far, probably not.


Loading the walking biped into the flying biped or something different, kirbs?

If so
(script continuous bullcrap
(begin
(sleep_until (or (unit_get_health (unit (list_get (players) 0))) 0) (vehicle_test_seat banshee "driver" (unit (list_get (players) 0))))
(vehicle_load_magic air-bugger "driver" (unit (list_get (ai_actors "buggers") 0))))
(begin
(sleep_until (not (or (not (unit_get_health (unit (list_get (players) 0))) 0)) (vehicle_test_seat banshee "driver" (unit (list_get (players) 0)))))
(unit_enter_vehicle (unit (list_get (ai_actors "buggers") 0)) exit "driver")
)


If not
*curiosity*


For the video, thats basically all there was (used different commands, and moved the flying null-ped to the bugger). Since then, ive made it so he'll flee through the air, and fly over whenever you're too far way (Panic animation, and leap melee both trigger the flight via OS) As well as random cool down times so the flying times are more random (since that is needed for when he does animation based flights, plus its more reasonable that he doesn't stop flying the moment hes done pursuing your banshee. Will probably add checks to see how far he is off the ground, since we shouldnt let them fall from the sky the moment they've flied all they want to lol) AI tags still aren't really reacting the way I want them too, so he still acts like an idiot. Still need to setup the hopping onto any walls he wants too, that'll be next.


And then kirby walks in.

Kirby Likes proving people wrong, Entry 3: Buggers (If these exact tags are used anywhere, it would be associated with H2SPP, but even then, idk)

Completely possible. Within reason? Sure, close enough. Should it be used?.. Well, with how well my bugger AI are doing so far, probably not.


Quote: --- Original message by: Oskarmandude
Quote: --- Original message by: Advait03
If you call it bad and things, make a better one than that or else just don't say bad about it.


That's like saying that movie critics aren't allowed to call a movie bad even though they don't have a massive studio to develop a full length film.

Murder his family, and when he gets up set, tell him to murder a family better than you did, because he has no right to criticize you?


Quote: --- Original message by: MatthewDratt
The forklift! The one that spawns out in the open, in the nonsecret room

The one that once was used to determine host (wherever that one was), and the one in the PVS camera room (with the biped that checks for CTF, that spawns the flagbases only in CTF) that's currently used to determine host?

Halo CE General Discussion » Arsenic: Single Player Maps Won't Compile May 15, 2013 12:17 AM (Total replies: 9)

First of all, save data is raging. At the end, something else isnt matching up (idk whether it be the map itself, or still raging about the save data). Try making a new profile, load the map, see if we get the same message.

Halo CE General Discussion » 3DS Max renders May 14, 2013 07:34 PM (Total replies: 142)

Out of all the desktop enviroments, idk why you choose unity.. Anyways, if you are looking for a copy of windows to dual boot with, Microsoft does have ISOs avalible for all the versions of windows, just google up the microsoft downloads to find a legitimate version (since as far as I know, they don't post it on their home page, only people with MSDN accounts and stuff directly receive the links, although they are valid for anyone)

Anyways, I have had 3dsmax 8 work in linux before, but it all depends on the version of wine. Out of everytime ive tried it, I've only had it work twice. Once back in high school, and once at the start of college. Any other times ive installed it, it didnt work. Anyways, WineHQ notes that if you copy an already installed copy that you just move over to the linux hard drive, that it apparently should work quite well.

Halo CE General Discussion » suggestions for site May 13, 2013 05:27 PM (Total replies: 129)

Quote: --- Original message by: AllySuzumiya
They could use some sort of Scrambler to use a decoy MAC address but in most cases; They don't work effectively.

What you mean, is they work incredibly effectively, and take no effort to use. Any unix based OS takes seconds to do, and most linux network managers allow you to associate whatever mac address you want with each network connection so you dont even have to think of doing it everytime. Since it takes no effort, my mac address is actually different on every WIFI network I connect to.
Quote: --- Original message by: AllySuzumiya
PSN is an example of this. That's why cfw users have access to a decoy MAC address that allows them to create an unlimited amount of accounts without getting banned

You mean, PSN uses a console ID, because it isnt a generic web service, so they can include infinite amounts additional information in their packets. This console ID is stored in the PS3s flash. By getting another valid console ID, banned people are able to reconnect.


Anyways, so what your saying, is that "suggestions for site" is that dennis no longer hosts the forum as a website, but rather an application, so that the app can send information such as their mac address with requests, to insure that they are a valid user?.... Because your mac address ideas are foolish. The closest the packets will hold is the last router it went through, so ISP or country wide gateways are gonna get closed off instantly the moment someone in that area is banned. Really wish you where more educated on the subject before going off about it.

Halo CE General Discussion » Script Error: Help Please May 11, 2013 08:33 PM (Total replies: 13)

Quote: --- Original message by: Blublaze94
Okay. Thanks Kirby, that helped me with one annoying problem... BUT I am still having the problem with my script. I even switched over to my XP partition to see if maybe it was a compatibility issue, but I am having the same problem still! I have NO idea what I am doing wrong. ):

Did you check the script over on the XP partition, as well as checking that the object name is indeed assigned to an object in the scenario you have open over in XP?

Halo CE General Discussion » Script Error: Help Please May 11, 2013 05:04 PM (Total replies: 13)

Quote: --- Original message by: Blublaze94
I've noticed this weird thing with sapien and guerilla whenever I delete something out of my tags folder or data folder, sometimes they will still show up in guerilla or sapien, or the changes won't seem to have been made when browsing for files... but when I go back to check outside of the programs it's not there... usually it fixes itself, but there has been a time or two where I have had to reinstall HEK.

Run every HEK program as administrator. Your not actually effecting the real files. When editing the script, also run notepad as administrator.

Halo CE General Discussion » Adobe Flash Constantly Crashing May 11, 2013 01:16 AM (Total replies: 17)

Have you tried plugging it in?

Is the power turned on?

Are all the cables successfully connected?

Have you tried a different browser just to see whether its an incompatibility with firefox rather than flash itself? Have others successfully viewed this site with the same version of flash, firefox, etc?

Halo CE General Discussion » Scripting Thread May 9, 2013 05:34 PM (Total replies: 191)

You use bipeds that you kill, to send the sync information to the clients. Just setup a PVS camera in a sync room, and toss a vehicle over the biped. When the client checks that bipeds health, preform that action. With that alone, if people join while the lift is in the middle, it wont sync. If you want to make a swarm of bipeds however, you can sync all the individual locations (although really, in most situations it would be overkill)

Heres a basic example
(global boolean host false) ;;SET THIS ELSEWERE, PLENTY OF VARIOUS WAYS TO DO SO.
(script continuous lift_down
(sleep_until (!= (unit_get_health down_biped) 1) 1)
(device_set_position lift 0)
(sleep 5)
(object_create_anew down_biped)
)
(script continuous lift_up
(sleep_until (!= (unit_get_health up_biped) 1) 1)
(device_set_position lift 1)
(sleep 5)
(object_create_anew up_biped)
)
(script continuous host_only
(object_pvs_set_camera sync_room_cam)
(if host
(if (= (device_group_get switches) 1)
(object_teleport crusher_vehicle down_flag)
(object_teleport crusher_vehicle up_flag)
)
(sleep 150)
)
)

Pick your favorite method of deciding whose the host; pick a vehicle that spawns via globals and check it exists, use OS to ask if they're the host, etc. Whatever method you like. I didnt include any set method in the example. Easiest non-OS one is (set host (!= (unit_get_health host_check) -1)) with a vehicle from globals.globals.

Anyways, your two switches are part of a device group called switches, this way, they toggle together, etc. When the group is on, its upwards, when its off, its down. That way, you can call the lift when your on the other side, etc. Although, I guess I did leave one issue in there.. Right now, you can switch the direction mid-transition; this is pretty bad for syncing. If you want, I can post a version that syncs the exact location so switching direction is acceptable, or a version that prevents them from doing this. So, talk moar about what you want, etc.

Halo CE General Discussion » Halo crashes when i use animation recorder May 9, 2013 03:58 PM (Total replies: 9)

Control Panel, and depending on what version of Windows and what categorizing system you have turned on for the control panel, find something labeled 'uninstall programs', or 'programs and features'. Find OpenSauce in the list, and click uninstall.

Halo CE General Discussion » Why not OS May 8, 2013 09:00 PM (Total replies: 84)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: DSalimander
Quote: --- Original message by: Bobblehob
a well thought out argument?

Where? I must have missed it.


Soo if someone creates a comeback, you simply ignore it because you don't have any arguments to counter that comeback?

Sounds more like hes realizing he hasn't made an argument, and acknowledging that hes just spamming the thread.

Halo CE General Discussion » Scripting Thread May 7, 2013 02:24 AM (Total replies: 191)

It would rage about not knowing what the script commands are (Basically, what happens if you place an invalid command in a hsc when compiling in sapien; you get that error) as well as script syntax to large, etc.

Halo CE General Discussion » Halo crashes when i use animation recorder May 6, 2013 02:34 PM (Total replies: 9)

Quote: --- Original message by: ELVEVERX
is there a simple uninstall button? because i just wanted to play around with animation recorder i didn't really need it that much so if i have to re install halo screw that

You uninstall it the same way you installed it; you rename the strings.dll (This time, its the RA one), and then you toss the old strings.dll (strings_orig.dll or whatever it was it had you rename it too) as your strings.dll.

Quote: --- Original message by: savinpvtmike
What is this animation recorder

A Strings.dll that allows you to create Recorded Animations (What bungie did for all the dropships in Halo1.) It records your button inputs, and can then be added to a scenario file, then played on any unit of your choice. So, you can drive a warthog through a narrow canyon, then play that recording on the warthog with a script.

It also includes options to lock your bipeds direction so you can aim around without effecting your walking direction. So, you aim where you want to walk, hit the X key, then just hold the forward key while looking around shooting things and you'll end up at your destination. Similarly, if you want to enter the Alert seat (walking slowly) hit the C key.

It does have a few compatibility issues however, like you cannot host a server with it, or else other players wont be able to move, etc. and the OS 3.1.0 stuff.

Halo CE General Discussion » [56k warning] How to make a HUD tutorial. May 5, 2013 03:05 AM (Total replies: 39)

idk, this thread says it'll teach me how to make a HUD tutorial, but it looks more like its showing how to make a HUD. I'm quite distraught over this thread lying right to my face.

Halo CE General Discussion » What's your Halo CE input? May 5, 2013 12:32 AM (Total replies: 24)

All of halos default things at the default keyboard and mouse setup.
Through the RA Strings.dll, Left Shift as Recorded Animation, X as lock facing, C as alert.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 4, 2013 04:51 PM (Total replies: 1207)

Quote: --- Original message by: Jesse
Something we gotta deal with, due to the removal of certain HUD messages bcause reasons

We can always fix it, you still have the .hmt file in your data folder, we can recompile it with the word seat included.
Quote: --- Original message by: DSalimander
Kirby seems confident that a bad sound (not the kind your parents make at night) is causing this, he might be right.

It was jesse that thought it was a sound, I told him that if it was a sound that caused it for me, the only thing it could be would be that plasma pistol (Which after testing myself, doing all sorts of things to it, it didnt exception, so that seems unlikely)


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