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electricSquid has contributed to 280 posts out of 469655 total posts
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20 Most recent posts:
I saw that the new devmode is made by E3pO. Is it safe, because I heard that he made a dev tool a while back that turned out to be a keylogger.
ok, thanks. :)
I DL'd the a10 SPv2 beta, and I thought it was great. I can't wait to see what the rest of the campaign looks like, but was the beta supposed to be un-completable? I came to a wall that had "Arteen" written all over it.
Gah, all the links in there don't work. Does anyone have the working links or the actual map and app?
I'm wondering, is it possible to have a gun that spawns one end of a teleporter pair with primary fire and spawns the other part of the pair with secondary fire? And is there a way do remove them afterwards?
The new Apparition/Needler Ghost looks really nice.
/lock plz. Question's been answered, and this kind of thread starts flame/spam wars.
Quote: --- Original message by: Ethereial
3) Are the grunts still pathetic? And cute? So cute that I want to take off their methane breather?
Hey, since bits gib off the Flood when they take enough damage, that means we can have Grunts w/ removable masks and cone-backpack-things like Halo 3, right?
I don't think a studio would go and say, "Yeah, these are the exact tools we used to make this game. Just for you curious people out there."
It was probably a much more powerful version of the HEK that they used, and probably not the same programs that we're familiar with.
Edited by electricSquid on Jun 8, 2009 at 11:58 AM
Quote: --- Original message by: UnevenElefant5
or swamp, or something else that's unique.
If it's swamp, please don't make it blue/gray like the fog 343GS.
As for Fracture, it looks awesome. :D
Quote: --- Original message by: Karrde
Quote: --- Original message by: fatipedia
lol... sexy carwash
lolv3.0@ the secret room. :P
Why would trees be animated?
I think he meant H3MT.
Since we're talking about mapping teams with big hype and ambiguous release dates, it makes sense.
I freaked out the first time I saw it. I didn't drive one until Two Betrayals, though, and it's only decent against infantry. You can't splatter anything. :\ It still looks cool; I wish it was in SPv2.
Do they have to be completely flat? I really don't know, but I thought they had to be flat.
Semi-off-topic: Does the map Portent have any portaling whatsoever? Someone said it was lagging for them because it didn't.
Quote: --- Original message by: Higuy
You connect them by making triangles, I may make a tutorial on some covy modeling if you want me to...
That would be awesome. :D
More organic than Human stuff.
If you start out with one vertex, and make a bunch more to outline a mesh, how do you connect them all? "Connect Vertices" never works for me when the two verts aren't on the same plane.
Edited by electricSquid on May 28, 2009 at 11:37 AM
Edited by electricSquid on May 28, 2009 at 11:43 AM
Quote: --- Original message by: Advancebo
And you dont use Open Sauce, Open Sauce uses you.
No, that's only in Soviet Russia. :)
By the way, does OS allow for real weapon dual-wielding?
Edited by electricSquid on May 28, 2009 at 11:30 AM
Are there any good Covenant/organic modeling tutorials on Modacity or something?
Does working from geospheres work well for Covenant?