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Viewing User Profile for: roosterMAP
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Joined: Nov 14, 2008 03:50 PM
Last Post: Mar 25, 2014 06:43 PM
Last Visit: Jun 10, 2016 12:40 AM
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Location: South Florida
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What Games do you play: System Shock 2, Haloce, UT3, Red Faction 1... and a few more.
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roosterMAP has contributed to 325 posts out of 462986 total posts (.07%) in 3,120 days (.10 posts per day).

20 Most recent posts:
Halo CE General Discussion » Takedown: Project Lawson Mar 25, 2014 06:43 PM (Total replies: 713)

Looks like im gonna have to reinstall haloce!

Halo CE General Discussion » Takedown: Project Lawson Jan 13, 2014 06:30 PM (Total replies: 713)

woah! this makes me want to reinstall haloce!

Halo CE General Discussion » Scenery Concept Art Oct 23, 2012 11:09 AM (Total replies: 11)

tis a true work of art! lol

Halo CE General Discussion » Project Lumoria... Complete. Oct 23, 2012 11:05 AM (Total replies: 382)

finished it. twas a lot of fun! Walking felt supper slow since it had been a while since I played halo. lol

Still quality of work was high, and I loved how yall stuck to the style of halo 1 without wanting to be halo 3 or reach. :)

Excellent work!

Halo CE General Discussion » h3mt narrows data loss Apr 9, 2012 12:48 AM (Total replies: 9)

hmmmm, it would be worth looking into all of those. I'll track you all down and retrieve it. :)
thx guys!

Halo CE General Discussion » h3mt narrows data loss Apr 4, 2012 03:01 AM (Total replies: 9)

Due to massive data loss, I no longer have the MAP files of narrows. Though I have all the 3ds and bmp's, I dont have any of the halo files. Does anyone out there have a version that was nearly complete (old h3mt members, old testers, jesse)? It kills me that I wont be able to load it up for old times sake.

btw, im not wkin on it any more... this is just for nostalgia.

Halo CE General Discussion » Question about shadows Mar 22, 2012 01:59 AM (Total replies: 11)

there was this one program i used to bake higher res lightmaps which I could directly manipulate in photoshop... but I completely forgot everything about it. I used it for narrows way back.
Dee was the one who showed it to me. Maybe ask him?

Halo CE General Discussion » Lumoria: Episode Two. Dec 14, 2011 08:20 PM (Total replies: 1793)

wow. chains got a good!

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Dec 14, 2011 05:31 AM (Total replies: 11967)

mod is lookin rly good!
I can believe normal mapping actually works! I may get in on this action. :)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 14, 2011 05:29 AM (Total replies: 14954)

Check here if you want to learn sub-d:
http://vimeo.com/10941211

Halo CE General Discussion » Lumoria: Episode Two. Sep 2, 2011 11:31 AM (Total replies: 1793)

I kinda like the old cubemap. This new smooth one looks like there's way less detail.

Quote: --- Original message by: waffles

Quote: --- Original message by: TM_updates
http://img691.imageshack.us/img691/3113/haloce20110901183305.png


:3
Edited by waffles on Sep 1, 2011 at 04:19 PM


Vehicle doesnt look right because its too grungy and you can hardly see reflections. And there's only pink with grooves. It would look nicer if u added some alien text or symbols. Also, add burn marks from the exhaust and such.

Overall texture is not even close to finished. Too high contrast. The groovs are too thick and they need a small highlight on either side of them to help them pop out. The scratch areas are too scratched up and are light pink rather than exposing the raw metal underneath (exposing something that should not be pink in the first place). Also, there is only one type of scratch: thick and heavy. How bout toning WAY down those scratches and brink in some new one's?
Edited by roosterMAP on Sep 2, 2011 at 11:42 AM

Halo CE General Discussion » Lumoria: Episode Two. Aug 31, 2011 02:47 PM (Total replies: 1793)

do the icons in the HUD switch to higher res's with resolution changes?

Like, say that ur playing on a 800x600 res, and it uses a 128x128 HUD image. Does that image swap with a higher res 256x256 HUD image if I go to a 1600x1200 res?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Aug 31, 2011 02:43 PM (Total replies: 11298)

I freakin love those fx on the spirit.

Halo CE General Discussion » new map by Higuy Jul 28, 2011 12:46 AM (Total replies: 65)

old posts!!!! nostalgia, YAY!!!

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 27, 2011 11:53 PM (Total replies: 11967)

omg!!! i'll keep a close eye on this. CMT was one of my main motivators when I was first learning how to mod. its nice to see it bad. :)

Halo CE General Discussion » Lumoria: Episode Two Apr 5, 2011 06:31 PM (Total replies: 418)

this forum is knows for being pretty brutal. :)

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 3, 2011 07:31 PM (Total replies: 11298)

WAY too high poly. you need to optimize the model some more. Character models should not exceed 3000 tri's.

Halo CE General Discussion » Halo 3 elites works in progress Jan 18, 2011 08:18 PM (Total replies: 97)

great job on the shaders!


i like what i see.

Halo CE General Discussion » Halo 1 next gen remake Dec 11, 2010 12:19 PM (Total replies: 103)

lets not make premature judgments. im sure they wont mess up the halo brand now. Its way too important to Microsoft.

By the way, i think its fake too. Its a little early to have leaks now. By the way, the N, S, E W up top is messed up. In stead of NE, it says NO.
Edited by roosterMAP on Dec 11, 2010 at 12:23 PM


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