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||Jun 11, 2017 09:48 PM
||Today @ 12:03 AM
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I laugh at people who put STUDIOS in their name.
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OrangeJuice has contributed to 1813 posts out of 463333 total posts
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20 Most recent posts:
We know about those ^_^
We even have the halo debug xbes for xbox available somewhere because the last people who had them tried to lock them away behind a decade of secrecy
Edited by OrangeJuice on Jun 11, 2017 at 09:52 PM
The source file for that texture simply has green there in the RGB channels. It's transparent in-game because the Alpha Channel hides the background
Unsurprisingly, still just the ordinary jms exporters that have never stopped working xD
I personally use the Bobbysoon jms exporter 104e
Just use batch files and a manual injector tool :) Save space.
I use Adobe media encoder to compress my videos. And OBS... Took me days to figure out the black screen problem. But I'll look through my settings in a little while and see what I can come up with
Edited by OrangeJuice on May 29, 2017 at 09:05 PM
What worked for me was putting Output Mode on Advanced, the Encoder on x264.
And under the Advanced tab on the left: Color format: NV12, 709, Partial
Because adobe media encoder kept acting like the file didn't have a video-track. Period.
And when you try to open it with virtualdub, it keeps saying it has some stupidly exotic color format
(since you want to stream, hopefully these settings work for the streaming function too)
Edited by OrangeJuice on May 29, 2017 at 09:16 PM
lol, y'all guilttripping eachother's software deployments. How much do y'all travel?
Edited by OrangeJuice on May 20, 2017 at 01:01 PM
Anything new with this?
With the decade or so that went into this, wouldn't it have been easier to just ignore halo entirely and use loosely bootstrapped custom netcode....
Edited by OrangeJuice on May 16, 2017 at 12:44 AM
Programs usually work by searching their Install directory for DLLs before looking in the system dirs.
So if you want to run opensauce, you'll need to tell your wine to load the native DLL first before loading the builtin. This'll trick it into running the opensauce dinput8.dll first
Same for blitzkrieg, its instructions tell you to put DLLs in system32, but you can just put them in the 3dsmax install folder :)
- - - - - -
I've never used wine on a Mac, but I assume the terms I'm using make sense?
Edited by OrangeJuice on May 13, 2017 at 11:42 PM
That's certainly creative
B30 is about 370,000 polies when viewed from above fully-populated with game scripts running. When portaling, just put them wherever you think the player's view is obstructed. But don't place them every 30 meters as too many portals causes geometry popin
Also, you actually used the fudd tool?! :D
So awesome not having to set shaders up
Edited by OrangeJuice on May 11, 2017 at 03:53 PM
Why do you want zteam tags?
There are better ones everywhere
Edited by OrangeJuice on May 9, 2017 at 12:12 AM
How in the world do you not know about the Creative Alchemy EAX fix?
Edited by OrangeJuice on May 11, 2017 at 05:10 PM
Renamon's scripts are broken,
but that port is not renamon's
Edited by OrangeJuice on May 3, 2017 at 02:36 PM
There's a 1:1 iso of halo PC in the galaxyverge archive, I use it because I've a touchscreen laptop with no drive.
If you're on Windows 10, you can even double click it and it'll mount automatically
commercial resources(You'll need CD keys to install most of these since they have to be kept legitimate)
Edited by OrangeJuice on May 1, 2017 at 10:27 PM
Agreed, me thinks stock servers should just stay on Halo PC.
And poq gets special mention. They host modded stock maps. They should be banished to Halo PC. ppf-o-matic style mods don't belong on Halo CE
But those are stockmap servers probably(I rarely play. Don't know.). In their case, they should've just stayed on Halo PC
Edited by OrangeJuice on Apr 29, 2017 at 10:05 PM
Yup, it's a patch, it's for halo, specifically for halo.
Because it is uncompromisingly specific to halo, only its owners can make decisions on unintended use and distribution of it.
There's property. Then there's intellectual property
Edited by OrangeJuice on Apr 29, 2017 at 06:15 PM
Art commissions aren't that hard to carry out, actually
On the other hand since we're dealing with a lowly modding community, just refuse to compile your work and disclaim as such ..oh and avoid obvious derivative works of "Halo-themed stuff".
Edited by OrangeJuice on Apr 28, 2017 at 01:59 AM
And you have one too many parenthesis:
edit: darn too late xD
Edited by OrangeJuice on Apr 23, 2017 at 03:31 PM