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Joined: Jan 29, 2009 01:49 AM
Last Post: Dec 9, 2017 07:43 PM
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discord was killing the forums anyways


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OrangeJuice has contributed to 1857 posts out of 464829 total posts (.40%) in 3,241 days (.57 posts per day).

20 Most recent posts:



Install msxmlenu.msi from Halo Custom Edition\\redist

Or from your Halo PC disk
Edited by OrangeJuice on Dec 9, 2017 at 07:44 PM

Halo CE General Discussion » I'm leaving Nov 7, 2017 11:31 AM (Total replies: 22)

It was the North Korean style hourly preaching that ticked me off.

Halo CE General Discussion » Final update to the MEK Oct 28, 2017 04:45 PM (Total replies: 13)

Mission Accomplished, update autonomy?

xD

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 25, 2017 03:37 AM (Total replies: 18)

Compile your detail maps as (usage: detail) instead of (usage: default) so that they don't look so tile'y from far away
Edited by OrangeJuice on Oct 25, 2017 at 02:50 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 3, 2017 12:13 AM (Total replies: 11433)

Man, those don't look any better than 256x256 textures. And you can just fake the corroded'ness with detail texes

Halo CE Technical / Map Design » UI.map issue, now affects whole install Sep 29, 2017 10:25 PM (Total replies: 9)

HaloPC and CE are really old games, if you don't update them to 1.10, they often choose not to run at all on new hardware

Oh and the bare minimum amount of maps needed to run HaloCE(properly) are:

  • bitmaps.map

  • loc.map

  • sounds.map

  • ui.map



(and I forgot what fixes the rainbow artifacts(if the 1.10 patch doesn't. I assume it fixes it))
Edited by OrangeJuice on Sep 29, 2017 at 10:27 PM

Halo CE Technical / Map Design » Why are lightmaps separate Sep 26, 2017 06:25 AM (Total replies: 1)

Why do lightmaps use a completely different UV Unwrapped map set forcing me to decompile my BSP for multiple passes through 3dsmax instead of just being unified so that I can model, UVW, and bake lightmaps ALL IN ONE SITTING ?

Any technical reasons?
Edited by OrangeJuice on Sep 26, 2017 at 06:28 AM

Halo 2 Vista General Discussion » Cartographer: How do I pause the game? Sep 21, 2017 10:56 PM (Total replies: 1)

Escape doesn't seem to work.

Halo CE General Discussion » Have HAC2. Don't know what to do pls help!!! Sep 16, 2017 06:30 PM (Total replies: 29)

Did you install hac2 properly?


Ohh or maybe you didn't update to haloce 1.10


Edited by OrangeJuice on Sep 16, 2017 at 09:12 PM

Halo CE General Discussion » Death messages Sep 16, 2017 12:09 PM (Total replies: 8)

Sounds like your chat is not working

Go to where you have the Halo Custom Edition program installed and look in a folder called redist: Install msxmlenu
Edited by OrangeJuice on Sep 16, 2017 at 12:09 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 13, 2017 11:10 PM (Total replies: 11433)

Well no,

Am not that smart. But being purely an animator for a while now has taught me pretty well on how on how to fake things using what I have on hand.

Regularly using super outdated enterprise software certainly helps :)
Edited by OrangeJuice on Sep 13, 2017 at 11:10 PM

Halo CE General Discussion » Universal UI Update? Sep 13, 2017 02:12 PM (Total replies: 29)

If guerilla makes mention of a preview image tag and a map_description tag, wouldn't it be possible to get tool to compile those and have the UI map take advantage of it?

EDIT: So that these considerations aren't necessary in the future?
Edited by OrangeJuice on Sep 13, 2017 at 02:39 PM

Halo CE Technical / Map Design » error vertex #1 has a bad point Sep 11, 2017 10:02 AM (Total replies: 12)

What exporter are you using for the final product?

EDIT: The version number of it
Edited by OrangeJuice on Sep 11, 2017 at 07:23 PM


Can I feel your


:D



In any case, can this topic at least be merged with the original chimera topic that's only a couple of topics down? It really shouldn't have been made in the first place
Edited by OrangeJuice on Sep 9, 2017 at 10:45 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 8, 2017 07:14 AM (Total replies: 11433)

It's pretty nice when you get to the point where you haven't used the HEK for like 5 years but still know every nook and cranny of the engine :)




Working on smoothing groups and trying to find some original textures to work with because the stock textures are kinda too much.



Edited by OrangeJuice on Sep 8, 2017 at 07:15 AM
Edited by OrangeJuice on Sep 18, 2017 at 01:09 PM


It "creates," for lack of a better word, new inbetween frames at the cost of CPU usage.

Which shouldn't matter much( cpu usage ) for an old game like this

It doesn't use scanlines(oldschool CRT TV interpolation) the way that its creator seems to explain. So it isn't blending//blurring two finished images together. It's rendering new ones entirely.

Looks like bad hypersmoothed "flash-tweens" considering halo uses 25//30fps animation
Edited by OrangeJuice on Sep 7, 2017 at 05:16 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 6, 2017 07:16 PM (Total replies: 11433)

Trying to experiment with dynamic shadows and volumetric lighting dust and stuff, so am making a little mockup area//under highway sinkhole thing




Heh.

Non-SS masterrace

Halo CE General Discussion » (Release) [CEX] Ice Land Sep 5, 2017 07:58 AM (Total replies: 7)

He's pregnant


Most "traditionally compiled" maps cannot be renamed as this interferes with the checksum verification

(It does make me curious how this ended up in the archive )
Edited by OrangeJuice on Sep 4, 2017 at 01:51 AM


Time: Wed December 13, 2017 11:54 AM 281 ms.
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