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Joined: Jan 29, 2009 01:49 AM
Last Post: Jun 11, 2017 09:48 PM
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I laugh at people who put STUDIOS in their name.


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OrangeJuice has contributed to 1813 posts out of 463333 total posts (.39%) in 3,069 days (.59 posts per day).

20 Most recent posts:

Oh yeah.

We know about those ^_^

We even have the halo debug xbes for xbox available somewhere because the last people who had them tried to lock them away behind a decade of secrecy
Edited by OrangeJuice on Jun 11, 2017 at 09:52 PM

Halo CE Technical / Map Design » help me please! Jun 9, 2017 05:37 PM (Total replies: 5)

The source file for that texture simply has green there in the RGB channels. It's transparent in-game because the Alpha Channel hides the background


Unsurprisingly, still just the ordinary jms exporters that have never stopped working xD

I personally use the Bobbysoon jms exporter 104e

Halo CE General Discussion » Wondering... May 30, 2017 02:42 AM (Total replies: 17)

Just use batch files and a manual injector tool :) Save space.

Halo CE General Discussion » Doing battle with OBS and failing. May 29, 2017 08:48 PM (Total replies: 2)

I use Adobe media encoder to compress my videos. And OBS... Took me days to figure out the black screen problem. But I'll look through my settings in a little while and see what I can come up with

Edited by OrangeJuice on May 29, 2017 at 09:05 PM

What worked for me was putting Output Mode on Advanced, the Encoder on x264.
And under the Advanced tab on the left: Color format: NV12, 709, Partial


Because adobe media encoder kept acting like the file didn't have a video-track. Period.
And when you try to open it with virtualdub, it keeps saying it has some stupidly exotic color format

(since you want to stream, hopefully these settings work for the streaming function too)

Edited by OrangeJuice on May 29, 2017 at 09:16 PM

Halo CE General Discussion » 3ds Max 2017 May 20, 2017 01:01 PM (Total replies: 16)

lol, y'all guilttripping eachother's software deployments. How much do y'all travel?

That's silly!
Edited by OrangeJuice on May 20, 2017 at 01:01 PM

Halo CE General Discussion » Project Armonia May 16, 2017 11:24 PM (Total replies: 31)

Anything new with this?

Halo CE General Discussion » Does anyone need AI sync May 16, 2017 12:40 AM (Total replies: 17)

With the decade or so that went into this, wouldn't it have been easier to just ignore halo entirely and use loosely bootstrapped custom netcode....
Edited by OrangeJuice on May 16, 2017 at 12:44 AM

Halo CE General Discussion » Halo Custom Edition on Mac May 13, 2017 11:31 PM (Total replies: 10)

Programs usually work by searching their Install directory for DLLs before looking in the system dirs.

So if you want to run opensauce, you'll need to tell your wine to load the native DLL first before loading the builtin. This'll trick it into running the opensauce dinput8.dll first

Same for blitzkrieg, its instructions tell you to put DLLs in system32, but you can just put them in the 3dsmax install folder :)

- - - - - -
I've never used wine on a Mac, but I assume the terms I'm using make sense?
Edited by OrangeJuice on May 13, 2017 at 11:42 PM

Halo CE General Discussion » [xXx] BEST MAP FINAL May 13, 2017 02:52 AM (Total replies: 11)

That's certainly creative

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 11, 2017 03:41 PM (Total replies: 105)

B30 is about 370,000 polies when viewed from above fully-populated with game scripts running. When portaling, just put them wherever you think the player's view is obstructed. But don't place them every 30 meters as too many portals causes geometry popin


Also, you actually used the fudd tool?! :D
So awesome not having to set shaders up
Edited by OrangeJuice on May 11, 2017 at 03:53 PM

Halo CE General Discussion » Final Dreamweb Release May 9, 2017 12:12 AM (Total replies: 49)

Why do you want zteam tags?


There are better ones everywhere
Edited by OrangeJuice on May 9, 2017 at 12:12 AM

Halo CE General Discussion » [SOUND] Enable Hardware Acceleration and EAX May 5, 2017 10:45 PM (Total replies: 19)

How in the world do you not know about the Creative Alchemy EAX fix?
Edited by OrangeJuice on May 11, 2017 at 05:10 PM


Renamon's scripts are broken,

but that port is not renamon's
Edited by OrangeJuice on May 3, 2017 at 02:36 PM


There's a 1:1 iso of halo PC in the galaxyverge archive, I use it because I've a touchscreen laptop with no drive.

If you're on Windows 10, you can even double click it and it'll mount automatically

commercial resources(You'll need CD keys to install most of these since they have to be kept legitimate)
Edited by OrangeJuice on May 1, 2017 at 10:27 PM

Halo CE General Discussion » XF (Xtreme Forces Halo Custom Edition) Apr 29, 2017 10:35 PM (Total replies: 17)

Agreed, me thinks stock servers should just stay on Halo PC.

And poq gets special mention. They host modded stock maps. They should be banished to Halo PC. ppf-o-matic style mods don't belong on Halo CE

Halo CE General Discussion » New Halo CE idea Apr 29, 2017 10:03 PM (Total replies: 8)

But those are stockmap servers probably(I rarely play. Don't know.). In their case, they should've just stayed on Halo PC
Edited by OrangeJuice on Apr 29, 2017 at 10:05 PM

Halo CE General Discussion » Money Apr 29, 2017 06:13 PM (Total replies: 121)

Yup, it's a patch, it's for halo, specifically for halo.

Because it is uncompromisingly specific to halo, only its owners can make decisions on unintended use and distribution of it.

There's property. Then there's intellectual property
Edited by OrangeJuice on Apr 29, 2017 at 06:15 PM

Halo CE General Discussion » Money Apr 28, 2017 01:39 AM (Total replies: 121)

Art commissions aren't that hard to carry out, actually

On the other hand since we're dealing with a lowly modding community, just refuse to compile your work and disclaim as such ..oh and avoid obvious derivative works of "Halo-themed stuff".
Edited by OrangeJuice on Apr 28, 2017 at 01:59 AM

Halo CE General Discussion » Loading player into pelicans? Apr 23, 2017 03:30 PM (Total replies: 9)

And you have one too many parenthesis:



edit: darn too late xD
Edited by OrangeJuice on Apr 23, 2017 at 03:31 PM


Time: Sat June 24, 2017 10:02 PM 250 ms.
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