sleepy1212 has contributed to 603 posts out of 469450 total posts
(.13%) in 3,935 days (.15 posts per day).
20 Most recent posts:
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: malard
Well I was gone for a while and I was just wondering on how CE's new server was faring
They are doing great. Most of the time, they're filled in 1.09. I can barely get in half of the game I care to get into anyways.
what? nobody plays CE anymore.
Quote: --- Original message by: Hr3shy
i just look in threw the wire frame for other objects, win.
^this. i never have problems finding overlaps in 9
@elefant: wat? again, never had that problem
04.13.10 14:58:31 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
04.13.10 14:58:31 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
Dude, you've been working on this for like, 20 years.
Might as well delay a little longer and do it all.
Quote: --- Original message by: Cocaine
I played this game because my crap computer couldn't support any other.
This. i got bored with PC and i still have that crap computer. The minute i get a better one i'm done with CE.
I'm not saying it hasn't been fun but a couple weeks ago I tried to play CE...It's just not much fun when THERE IS NO ONE THERE!
Quote: --- Original message by: Ninjadude
Huzzah for v1.01
i think you need more frames. lots more
get kornman's guerilla and check the sprite index numbers. they need to match. yours don't.
now all you have to do change all the .maps to topos
he's talking about the translucent textures. light ropes or some shiz
what's the error?
why can't you import wrl?
that central structure looks like one giant extrude. try out the 'cut' button.
i herd u leik silencers/original
just add the sky, you don't have to uv it and it won't mess with your other uv's.
when you add mesh it doesn't ask to use the same uv it asks for the material ids. the mesh you add won't be uved properly unless you did it beforehand. even then it won't mess up as long as you aren't moving vertices or faces that are already mapped.
Quote: --- Original message by: Corvette19
Looks like it would be good for 2v2 or 1v1... Everything else would just like be too much.
Quote: --- Original message by: ThePlague
Well that's pretty much the only amount of people that play on one server now anyway.
by that logic, make it 1v0. Even with 2 people it's always with the "go red" guy. I hate that guy.
Edited by sleepy1212 on Mar 26, 2010 at 01:14 PM
Quote: --- Original message by: ODXNow, here's something I want you to try:
^this. for the sprite error.
the 'will not draw' can be fixed by referencing the other smoke in that same folder
Quote: --- Original message by: halo1337
Ok I tried runnning radiosity. I do radiosity_quality 0, then radiosity_start, but i get this error message "radiosity error: degenerate triangles[or triangles with bad uvs] (SEE BLUE ERROR geometry)"
What does that mean?
Also I imported the wrl file and my map changed into a bunch of BLUE triangles
that's how it works.
1. export the jms and compile with tool. import the wrl and fix the z-buffers (red errors)
2. export>compile>run radiosity>get error>import wrl and re-UV the blue triangles.
3. repeat #2 until there are no more errors.
Edited by sleepy1212 on Mar 20, 2010 at 07:50 PM