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Joined: Feb 4, 2009 10:00 PM
Last Post: Jul 23, 2010 07:47 AM
Last Visit: Nov 27, 2012 09:55 AM
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sunnier than you www.quantumfusionclan.com

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sleepy1212 has contributed to 603 posts out of 464918 total posts (.13%) in 4,178 days (.14 posts per day).

20 Most recent posts:
Halo CE General Discussion » a website for textures? Jul 23, 2010 07:47 AM (Total replies: 14)

spiral graphics?

Halo CE General Discussion » Is Halo CE still alive? Apr 26, 2010 09:57 PM (Total replies: 28)

Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: malard
Well I was gone for a while and I was just wondering on how CE's new server was faring

They are doing great. Most of the time, they're filled in 1.09. I can barely get in half of the game I care to get into anyways.

what? nobody plays CE anymore.

Halo CE Technical / Map Design » Reflecting sniper Apr 15, 2010 10:10 PM (Total replies: 18)

covie shield

Halo CE General Discussion » What happens when? Apr 14, 2010 09:43 AM (Total replies: 13)

Quote: --- Original message by: Hr3shy
i just look in threw the wire frame for other objects, win.

^this. i never have problems finding overlaps in 9

@elefant: wat? again, never had that problem

Halo CE Technical / Map Design » Sapien error need help!! Apr 13, 2010 09:08 AM (Total replies: 4)

04.13.10 14:58:31 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
04.13.10 14:58:31 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

Dude, you've been working on this for like, 20 years.

Might as well delay a little longer and do it all.

Quote: --- Original message by: Cocaine
I played this game because my crap computer couldn't support any other.

This. i got bored with PC and i still have that crap computer. The minute i get a better one i'm done with CE.

I'm not saying it hasn't been fun but a couple weeks ago I tried to play CE...It's just not much fun when THERE IS NO ONE THERE!

Halo CE General Discussion » is forbidden? Apr 12, 2010 04:22 PM (Total replies: 27)

Quote: --- Original message by: Ninjadude
Huzzah for v1.01


Halo CE Technical / Map Design » Need Help with Animations (JMW) Apr 8, 2010 09:06 AM (Total replies: 2)

i think you need more frames. lots more

Halo CE Technical / Map Design » Dear god someone please help me! Apr 8, 2010 09:04 AM (Total replies: 12)

get kornman's guerilla and check the sprite index numbers. they need to match. yours don't.

Halo CE General Discussion » The Silent Cartographer Apr 1, 2010 09:01 AM (Total replies: 3)

now all you have to do change all the .maps to topos

Halo CE Technical / Map Design » Forrunner Beam of Light Mar 30, 2010 09:10 AM (Total replies: 10)

he's talking about the translucent textures. light ropes or some shiz

Halo CE Technical / Map Design » WRL trouble! Mar 30, 2010 09:07 AM (Total replies: 2)

what's the error?
why can't you import wrl?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 30, 2010 09:03 AM (Total replies: 11508)

that central structure looks like one giant extrude. try out the 'cut' button.

Halo CE General Discussion » Bungie copies off of CMT? Mar 28, 2010 11:15 AM (Total replies: 55)

i herd u leik silencers/original

Halo CE General Discussion » Question on UVs Mar 27, 2010 10:16 AM (Total replies: 6)

just add the sky, you don't have to uv it and it won't mess with your other uv's.

when you add mesh it doesn't ask to use the same uv it asks for the material ids. the mesh you add won't be uved properly unless you did it beforehand. even then it won't mess up as long as you aren't moving vertices or faces that are already mapped.

Halo CE General Discussion » [WIP]St Caverns Mar 26, 2010 01:14 PM (Total replies: 47)

Quote: --- Original message by: Corvette19
Looks like it would be good for 2v2 or 1v1... Everything else would just like be too much.

Quote: --- Original message by: ThePlague
Well that's pretty much the only amount of people that play on one server now anyway.

by that logic, make it 1v0. Even with 2 people it's always with the "go red" guy. I hate that guy.
Edited by sleepy1212 on Mar 26, 2010 at 01:14 PM

Halo CE General Discussion » Fp Animation Question Mar 24, 2010 08:45 AM (Total replies: 23)

Quote: --- Original message by: ODXNow, here's something I want you to try:


Halo CE Technical / Map Design » could someone enlighten me on.... Mar 22, 2010 11:20 AM (Total replies: 9)

^this. for the sprite error.

the 'will not draw' can be fixed by referencing the other smoke in that same folder

Halo CE Technical / Map Design » z buffer error Mar 20, 2010 07:50 PM (Total replies: 9)

Quote: --- Original message by: halo1337

Ok I tried runnning radiosity. I do radiosity_quality 0, then radiosity_start, but i get this error message "radiosity error: degenerate triangles[or triangles with bad uvs] (SEE BLUE ERROR geometry)"

What does that mean?


Also I imported the wrl file and my map changed into a bunch of BLUE triangles

that's how it works.

1. export the jms and compile with tool. import the wrl and fix the z-buffers (red errors)
2. export>compile>run radiosity>get error>import wrl and re-UV the blue triangles.
3. repeat #2 until there are no more errors.
Edited by sleepy1212 on Mar 20, 2010 at 07:50 PM

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