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Viewing User Profile for: SegwayMaster1324
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Joined: Feb 7, 2009 10:42 PM
Last Post: Nov 26, 2009 10:05 PM
Last Visit: Nov 26, 2009 10:06 PM
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What Games do you play: Castlevania series, Pac-man,Duck Hunt,Halo CE,KOTOR 2,Halo,Halo2,H2V

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SegwayMaster1324 has contributed to 751 posts out of 464910 total posts (.16%) in 4,164 days (.18 posts per day).

20 Most recent posts:
Halo CE General Discussion » Well, its that time again...again! Nov 26, 2009 10:05 PM (Total replies: 66)

Halo CE General Discussion » Happy Thanksgiving Nov 26, 2009 09:58 PM (Total replies: 53)

you guys are all late... americans
e: happy american turkey day

Edited by SegwayMaster1324 on Nov 26, 2009 at 09:58 PM

Halo CE General Discussion » Alldev Nov 8, 2009 01:28 PM (Total replies: 24)

Use a version changer.

Halo CE General Discussion » Retina Nov 5, 2009 06:58 PM (Total replies: 22)

Quote: --- Original message by: jesse

Quote: --- Original message by: jesse

lmao, I still remember that map, I had it but I deleted it a long time back.

Halo CE General Discussion » Halo Reach Leaked Images Nov 5, 2009 06:26 PM (Total replies: 233)

That BR-ish weapon looks horrible, and:

Just me or does that look abit like the h1 warthog?
fakeE: also the needler/slazer thingy looks cool.
e: got pic without gey sig

Edited by SegwayMaster1324 on Nov 5, 2009 at 06:54 PM

Halo CE General Discussion » IMPORTANT - Maintenance Notice: Nov 3, 2009 08:30 PM (Total replies: 29)

Thanks for the notice Dennis.

Halo CE General Discussion » scripts Nov 1, 2009 07:58 PM (Total replies: 18)

TheGhost's site is pretty good too ...

Halo CE Technical / Map Design » HUD tutorial Nov 1, 2009 07:57 PM (Total replies: 6)

Search is your friend:
Hope this helps!

Halo CE General Discussion » scripts Nov 1, 2009 07:47 PM (Total replies: 18)

Nothing is wrong with what he's doing now, the only problem is you. (well, besides posting in tech support instead of HCE GD)
Also Deli,some of your questions about AI are may be under miscellaneous, not scripting. And please for the love of god don't use command lists for everything, AI_magically_see_players is better.
*edit: typo in mah spellin'
Edited by SegwayMaster1324 on Nov 1, 2009 at 07:48 PM

Halo CE General Discussion » scripts Nov 1, 2009 07:01 PM (Total replies: 18)

110% quality posting in here guys,
Seriously what's wrong with him asking for help & questions? Sure he could at least take the time to search for himself, but I not going to be an a-hole about it.
Anyways Delicon, if you ever have questions or need help please check out TheGhost tutorial site: http://ghost.halomaps.org/tutorials/
I have no problem with you making threads Deli, but you might get better help there first, Also please try to post problems in the techical help thread.

Halo CE General Discussion » scripts Nov 1, 2009 06:46 PM (Total replies: 18)

Quote: --- Original message by: Delicon20
Quote: --- Original message by: Xel



you don't have to read my topic if you don't want to, so shut up.


Search is your friend young grasshopper

Halo CE General Discussion » Some shots that might be nice as a background? Oct 29, 2009 09:32 PM (Total replies: 26)


Halo CE General Discussion » Advice on AI encounters ... Oct 27, 2009 10:02 PM (Total replies: 15)

Had another question about ai ...
Is it possible to have an AI drop or spawn a weapon or object (e.g the beacon) when killed?
Also about the beacon,has anyone has gone as for as to have an idea for what it would look like? I think something like a PDA or blackberry type thing would fail ...

Halo CE General Discussion » Advice on AI encounters ... Oct 25, 2009 09:00 PM (Total replies: 15)

Both, I'm just curious. Basicly for me there's two ways of learning things with CE: experiment with crap until I break something or ask questions. I learn most things by exploring things or reverse engineering.

e: Also, tools like HEK or even the HCEtripper thing can be useful in reserse engineering content. For example I from looking at Matooba's RL hog, which can fire RL out of the sides of the hog, I could make another hog that launches heathpacks (whcih I believe Hunter/Martyn Lee Ball is working on or something simliar.

Edited by SegwayMaster1324 on Oct 25, 2009 at 09:08 PM

Halo CE General Discussion » Advice on AI encounters ... Oct 25, 2009 08:35 PM (Total replies: 15)

Deli, that sounds like b40/c40-ish styled encounter(s) (which decent levels imo), but I'm pretty sure your allies (I'm assuming marines) would get bluchered pretty quick unless they had some decent support. Also, I don't think there's any balanced/decent way have marine air support unless I attach AI gunner turrets to a pelican and have it fly through/over an area/encounter or drop off allies and fire at enemies at the same time.

Anyways, any advice on how encounters on how vehicles in encounters should be set up? or should I just do the same as with ground troops with Gamma's & Polamee's advice?

Also, is it possible to place marines in tanks? (might just stick to spartans though ...)

Halo CE General Discussion » Halo Parody - Stewie Carjack Oct 25, 2009 08:13 PM (Total replies: 5)

i lol'd

Grand Theft Halo

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Oct 25, 2009 02:14 PM (Total replies: 15003)

Quote: --- Original message by: Gamma927


Halo CE General Discussion » onotix's odst v2 Oct 24, 2009 12:01 AM (Total replies: 33)

Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Slayer117
I like ODSTs we need a MP map where you play as Odst's cause an ODST is just epic. im sick of playing as a spartan!

You wont have to wait all that much more.

I'm pretty sure that you play as one in Domain and Gridlock.

Halo CE General Discussion » Advice on AI encounters ... Oct 23, 2009 11:51 PM (Total replies: 15)

I got bored of doing MP and messing with other things so I thought I'll give SP/AI a try:

What do you think makes good AI encounters? For example, how would you choose or design an area or map for a good/fun encounter? Should you put AI in vechicles (hogs,wraiths,ghosts[probably not banshees],etc.) assuming the map/area for the encounter large enough? or how big should an area be before you add vechicles to it? Also, how could I balance out fighting between AI and still keep the map fun for the player? So, also if you don't mind if you could please give an example of a map which you think the encounters are well done or fun.

~Feel free to mention anything else helpful
Edited by SegwayMaster1324 on Oct 23, 2009 at 11:59 PM

Halo CE General Discussion » MP2SPMT: Official Unveiling Oct 20, 2009 05:33 PM (Total replies: 155)

Looks great, but the sentinel beam could be better and the Forerunner-Human hybrid looks cool but the FP doesn't too good.

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