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Viewing User Profile for: thellt
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Joined: Feb 14, 2009 07:40 PM
Last Post: Feb 9, 2013 08:25 PM
Last Visit: Feb 9, 2013 08:31 PM
Website: thellt.webs.com
Location: in your fridge
Occupation: student
Interests: world war 2, halo, gta, gaming in general
Your Age: nerely 20
What Games do you play: lots. halo, cod, and fun ones you can play with a girlfreind.
Avatar:
program a videogame... LIKE A DOS!
Email: {hidden}
AIM: lordhellt
MSN IM: thellt
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Post Statistics
thellt has contributed to 85 posts out of 441966 total posts (.02%) in 1,587 days (.05 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » shader question need some help. Feb 9, 2013 08:25 PM (Total replies: 1)

so im kindof stuck and its been that way for a week now. im making a map for my freind. i made a dark rocky texture for the map but i want the cracks in between the rock to glow in a sortof changing glow. im stuck with using shader environments because its bsp. is there a way i can get the cracks of the rock to glow a particular color using a fade effect? i wanted it to kindof glow red and then black like a volcano. without using another shader. ive been looking at tutorials and getting help from halo mappers. but im still stuck.

Halo CE General Discussion » Nova Mapping Team - We Are Recruiting! Feb 5, 2013 05:14 PM (Total replies: 196)

epic stuff here. im glad to see that theres some originality to this!


thank you. i found a shet ton of models thru your help. i need help more with animating and rigging. but thank you so much. some of these i couldnt find after days of searching online. many thanks this will go towards this project. i wiill mention you in the credits for model help. anyone else also willing to take on a project with some rewards feel free to post!

Halo CE Technical / Map Design » [req] halp. kitty needs rigging. Jan 29, 2013 02:30 AM (Total replies: 0)

im making a biped of my cat. i need help setting the weights and stuff. im happy to animate it but i know not of a halo boneset for a kitty. also im no good at weight tables or the rigging process. i have the model and a badly done boneset made by me. if anyones willing to help il be happy to give them the final result! credits and all will be given to all contributors.

http://www.mediafire.com/?lsvm3l1mac1szcy

heres the kitty in max 9 .max

http://www.mediafire.com/?v28cb1xvdx8dyr8

this is an obj and mtl. for any version of max or other prog.

if nothing else resiults from this... heres a model i found... :/

Halo CE Technical / Map Design » Halo 2 Jan 27, 2013 05:38 PM (Total replies: 7)

well for one if youve got halo 1 for xbox they do have ports for halo 2 maps to be run using halo ce and you can go back to what we posted before, to port them to xbox but im pretty sure maps from halo 2 are not as easy to port. i know that you will need a modded xbox original to run them. good luck! if you figure it out, then gratz! i dont have much else to impart. sorry for not being uber helpful

Halo CE Technical / Map Design » Halo 2 Jan 24, 2013 08:06 PM (Total replies: 7)

yeah i need help getting ARSEnic (lol)running. do you have any tips clonecam? do you know any prerequisites? also if you can help possibly make a video or make a tutorial, it would be extremely benificial to the comunity pm me if and or when you wish to do this/have it done.

Halo CE Technical / Map Design » Halo 2 Jan 24, 2013 07:28 PM (Total replies: 7)

well this doesent pertain to halo 2 exactly but i have seen custom content on the xbox for halo 1. im still researching how to do it but ive played a map that was for halo ce on the xbox. if anyone remembers old halo ce stuff like floodgulch (blood gulch flooded with water) ive seen it on the xbox. search for halo 1.5 on the interenet and i bet you will find the xbox executable with the custom maps. apparently the maps themselves were converted using a program called arsenic. getting aresenic running so far has been a mystery to me. otherwise id be converting my maps right this minute lol.


hey spark i apreciate the care! i think you added me on xfire. if so then thank you! i apreciate it. message me when you have time and/or are interested in helping me with this mod/ or jsut want to talk about halo.

as for pink ranger or lavender knight or Leeroy jenkins or whatever, such cold comments are not exactly what i think are what we were looking for from someone old enough to even play halo. much less appropriate for someone who titles themselves "knight"... really. being hateful will get you no farther in life. id assume the opposite. better stop {word removed}ing in peoples birthday cake. i dont think people enjoy it. if this were the real world and you said that to someone in a room full of people im sure you would get all kinds of dirty looks. and im not just talking about the look on your face when the children smear your face with the horrable birthday cake. ;)

so spark or anyone else interested in working on the project will need to message me if you are really interested, im afk all the time because im a full time college student and i work a full scedule every week. when im not doing those things im probably testing a halo map in opensauce or talking to my best freind on skype.


things completed: bsp modeling for first level,
house bsp model for another project and my own (nearly complete..)

damagable objects, made by guardian/rambo and me. (one complete will make more soon.)
mp40 model thanks to m16assault, kudos!
and other models i have ripped from garrys mod. still need tons of help.


scripting tutorials would be good. id like to figure out a bsp switcher,
id like help with model rigging and fp anims. i have several things. i will credit you all in the final build with any work done. will comunicate whenever possible!thanks everyone!


r93 good to see you are on the forums! nice to know that you do such good work!
message me anytime -thellt

Halo CE Technical / Map Design » Request For New Biped Jan 19, 2013 08:27 PM (Total replies: 6)

i second that. h2 odst are BA


first map of the campain is a snowey world war two map. if anyone has a few wwii soldier bipeds specifically russian american and german, or are willing to help me rig a few models i have i would really appreciate it!

im also looking for someone who might be interested in helping me make mp40 fp anims. i have very decent models and if you want you can post here if your actually interested in helping some of the blood creek team and myself. id appreciate it!

im looking to somehow make a working elavator.

if anyone has any other wwii stuff they would like to share (scenery, devices, even models and bitmaps would be good. drivable vehicles would be excelent)

again im in need of help with a project. im happy to share what things are made with the comunity if the authors are ok with it. credit WILL be given for work done.

please message me!

mention project "iron curtain."

add me on xfire: lordhellt
skype: thellt
my nicknames will appear different but thats just for fun.

post here if you are interested!!!!!!


problem solved thru trial and error. notes to all who are intertested in having mp armor lock:

when running seanthelawn's armorlock script,first and foremost only choose either armp.hsc OR the other one. for a sp map. sapien crash will result otherwise!

for mp change globals to include armor lock.vehicle, olace two somewhere hidden in the map and name them armor_lock, and armor_lock2.

also change globals to include cyborg_mp biped in seanthelawns folder. (with the animatons for armor lock rather than just a standard biped. [you can change the bipeds gbxmodel according to your map. not limited to standard cyborg.gbxmodel] )

i needed to run opensauce to even get halo to see my script.

hit compile, if you get anything other than successfully compiled you KNOW somethring went wrong.
also the default scripts are indeed correctly made. dont question syntax when building armor lock. if it doesent work its because a reference is not there or there are two many armor lock scripts!

at one point ihad all these wrong. like i said... im new to scripts. hopefuly this will help educate the entire community about scripts if not just give a lame example of me not doing it right! LOL


when i go to compile seanthelawn's armor lock script i get a sapien crash with this in debug.


01.17.13 21:15:11 EAX: 0x00000000
01.17.13 21:15:11 EBX: 0xE8C70501
01.17.13 21:15:11 ECX: 0x00000020
01.17.13 21:15:11 EDX: 0x00000000
01.17.13 21:15:11 EDI: 0x0012EFF8
01.17.13 21:15:11 ESI: 0x00000000
01.17.13 21:15:11 EBP: 0x0012EED0
01.17.13 21:15:11 ESP: 0x0012EEC0
01.17.13 21:15:11 EIP: 0x770C7094, C3 8D A4 24 ?????
01.17.13 21:15:11 EXCEPTION halt in \halopc\haloce\source\hs\hs_compile.c,#306: tell matt that somebody failed to correctly report a parsing error.

when i try running it thru tool i get
01.18.13 13:33:45 recompiling scripts after scenarios were merged.
01.18.13 13:33:45 this left parenthesis is unmatched.: (script continuous armorlockcheck

01.18.13 13:33:45 there is already a variable by this name.: armor_lock_timer 90)

01.18.13 13:33:45 there is already a variable by this name.: armor_lock_timer 90)

### "FAILED TO COMPILE SCRIPTS FOR SCENARIO"

if anyones ever successfully compiled this script i want to know what it is im doing wrong...


this is the program

http://www.youtube.com/watch?v=RsYcA9SVKhk


http://xbox.hdtvinfo.eu/news-sections/3-software/29-arsenic-slimdx-v1010-halo-maps-editor.html

TURNS OUT YOU CAN PORT CUSTOM MAPS TO THE XBOX WITH IT!!!!

(which was was i was hoping to do anyways)
now ive found a bunch of references on google but they all lead to halomaps.com. which is wierd to me cause were on halomaps.org not .com

this program came out in 2009

if anyone has a copy of this program or knows where to find it still or can upload to mediafire or something it would be greatly appreciated.
-----------------------edit 1
ah wth lol il send some device machine/scenery tags i am currently working on. if i get your help i will reward you with these tags. i spent hours making them. they are going into blood creek once they are done.
Edited by thellt on Dec 19, 2012 at 04:48 PM
---------------------- edit 2
ported maps already realised

http://halo.snaver.net/modding/
Edited by thellt on Dec 19, 2012 at 05:25 PM


SUCCESS!!! after a couple days of searching i found the app on a multicultural console moding website. im going to post the link below. im searching on how to get it running now. i found two videos which require me to download a few direct x files and 4 dot net framework files. results will be posted below...

---------------------------
link to thre app.
ftp://ftp.eurasia.nu/dlpath_25886/Arsenic.rar
http://www.eurasia.nu/modules.php?name=Downloads&d_op=showit&lid=5565

---------------------------

more updates soon.
Edited by thellt on Dec 24, 2012 at 07:38 PM


cor blimey! why the heck not?!


hi. forum post = self explanitory. post link and your lives shall be spared... lol

Halo CE Technical / Map Design » experimental question about active camo Nov 24, 2012 06:59 PM (Total replies: 2)

is there any way to change the active camo bitmaps especially the cubemaps to a reflective mirror metal surface? im thinking of making a custom powerup.... anyways its not really anything more than experimental. anyone have any ideas to change the opacity of the powerup too?

Halo CE Technical / Map Design » shader question. need awnsers. Jul 5, 2012 06:14 PM (Total replies: 3)

thank you for the info, i have completed what i have wanted to. a new update on the kotor mod shal be posted. improvements have been made. thanks again. another thought. i have always wondered if custom content will ever be posted into xbox original halo maps


first of all... if you do not recall that in many of my messages that i ask for help with halo, im specifically enthusiastic and more than willing to provide stuff in return for help. you apparently then have not read any of my posts.

secondly. i never ever get any responces when i really want help. my idea is that everyone helps a new member learn the techniques required. and i am sick of finding thousands of replies on a single post and absolutely zero on mine. especialy considering that there are THOUSANDS OF PEOPLE ON THIS FORUM. i mean it. dafuq?! what is this? a popularity contest?


anyways im also irritated in the lack of enthusiasam when i have an idea or concept that nobody ever really wants to help with. eff that. forums are supposed to be places where people help each other out. for example gameFAQs. there is really no other place for halo ce. and because of this im stuck HERE WITH NOBODY to help. and those who dont want to help in my opinion are just as greedy and worthless as the people who do nothing but troll on forums. seriously.

anyways. im not trying to be a jerk about it but it seems as though i never really get anything done. its been 3 years ive been on this forum and the ammount of effort i put into this is staggaring for most. and it seems like nothing gets done. or as though nobody is interested or have too much other cliche halo stuff to do. you should look at the number of posts. and look at the number of responces. my biggest post is about a kotor mod. and again its nearly impossible for people to help get this stuff done because nobody wants to take enough time to do it....
Edited by thellt on Jul 5, 2012 at 06:11 PM


wtf. click. look. never reply. whats wrong with people? this is the second. actually third time i had to unburry the post. http://forum.halomaps.org/index.cfm?page=topic&topicID=41046 this is the thread that got burried the third time. the second and first time i actually got one person to unburry. lucky me. except that my threads never get awnsered. http://forum.halomaps.org/index.cfm?page=topic&topicID=40730


side comments about how i feel about the thousands of people who sign up and never do anything..
first of all

is halo dead? >_< wtf.



second you filthy tag rippers who never post anything modified or brand new also annoy the helt outa me.


if your going to join a forum at least be willing to contribute to those who need help. dont jsut sit there and look for released tags and hope that someone releases a map unprotected. thats lazy and stupid.


Time: Wed June 19, 2013 9:33 AM 234 ms.
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