||Feb 24, 2009 06:02 PM
||Mar 21, 2009 05:16 PM
||Nov 15, 2012 12:21 AM
||United States Of America
||Biochemistry/Computer Science Undergraduate Student
|What Games do you play:
||Starcraft 2, Natural Selection 2, Counter Strike: Global Offensive, H:CE, Halo 4
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RemnantDark has contributed to 19 posts out of 465511 total posts
(0.00%) in 4,113 days (0.00 posts per day).
20 Most recent posts:
Yeah but I want to have pillars coming out of a slanted surface, and that would be very hard to make if I made them part of the BSP physically unless I slanted them to be parallel with the surface itself but that would make them very hard to stand upon xD
Can i make a floating box or structure in my map that I have modeled (not scenery), every test I have tried I get this error when trying to export the JMS "--No ""get"" function for undefined" and in the list in JMS exporter this command is highlighted
append face_shader_index ((findItem geom_materials geometry_objects[g].material[face_matID[f]]) - 1)
Does this have something to do with my material? My map is not textured.
I have made floating boxes in my maps before but IDK why I cant do it again... I guess it is probably some other error related to the material
any help would be appreciated,
Yeah this is related to material... I always thought you could export without textures... guess not?
Edited by RemnantDark on Mar 21, 2009 at 12:57 PM
Thanks a load for that script xD
But as you said it wouldn't make a difference if I used it because the person picking up the flag would die anyways making it impossible to score in general =P.
Appreciate your help though.
Maybe it could be used for something else though I don't know what you would use it for... maybe even out game play if one path is too short to go from base to base with the flag and its cheap so put energy shield scenery there and use your script to kill em... would work like Snowbound except for flag users make more balanced game play =D
How can I make a lava water like the ones in the UT2k4 maps... Mooks hasent been on so I cant ask him...
Would I just use a Lava.tiff file in replace of water.tiff (A lava looking texture would be appreciated)
and just make sure the plane has "$" and "!"?
Thanks in advance,
Mabye your messing up the teams or something?
Im not sure but you might be able to use EHSv2 to make it so when the marine takes damage it would switch the bsp to the coughing marine but im probley totally wrong in this matter =P
=D yeah that would be great if we could make it so when you score you die.
I think I am just going to put a death trigger a little after the place where you score the flag so when you get in to score the flag and you move .1 cm more forward then you will die, but I am sure people will find another way to score the flag without dieing...
Also I would like to know if you would go through a flag base if there was no ground below it and you happened to drop down on it so you would score the flag and then drop down into like a spike pit or something...
Maybe someone with the Same 3ds max version as you can send you the biped file over x-fire (I use 5) Also try removing the file and opening it (most likely wont work)
This is probably because your router is blocking your ports:
Google : Port forwarding
and make sure your firewall is not blocking Halo and Halo CE
Search the forum for port forwarding and firewall and also the ports that need to be forwarded can be found in game in options somewhere.
Edited by RemnantDark on Mar 14, 2009 at 09:30 PM
Ive searched the forum for almost an hour now and I have not stumbled upon anything explaining how to actually make a "Death Trigger" or a Death Zone. I Have seen this being used in many maps to kill a player but I would like to know how to incorporate into mine. My goal is that when someone hits the bottom of a shallow pond or stream (REALLY SHALLOW) they die. Also I would like to make it so that when someone scores the flag they die, if anyone can help me with that.
*Note* Please don't tell me to make it deep enough so that they die. =P.
Thanks for any help in advance,
Thanks for the info ;) But could someone tell me the proper things to check during import and mabye a working hang em high bsp? Or are we sticking with a varient because I wanna play Hang em High intense preety bad xD
I have added him and he has given me a .OBJ from Sparkedit but I dont know what to check while importing it and what not to check. Also I dont think a .obj is going to cut it because while most of the times you only get 2-300 STL errors usually the whole model is messed up internally and you cant compile the BSP in tool.
Would appreciate any further help in this matter.
Ive tried the BSP posted here but it has 3000+ STL errors: http://hce.halomaps.org/index.cfm?fid=2462
Out of all those STL erros I still decided to go through with the map anyways and after making a preety good modification with more strategy involved (because I know we are all sick of the "varients" posted around here, either thou' people are still contributing which is good) I ran into about 80 tool problems and 20 errors... Ok so I fix the 20 errors and alot of the Problems with the help of MF Boom but then we realize the problem would take months to fix (1-3) and with alot of tedious work, because 1 error can have up to 4 huge faces within other faces, and the model was a mess internally, but not externally.
So after alot of work I've scraped that model with just a screenie to show for what it was to be and now im asking if there is any Hang Em High models out there that are fairly accurate and scaled but most importantly without errors that I may use to edit to make some strategic and texture changes to the map so we can play a map with a new environment and strategic twist with intense weapons =D
BTW I have also searched the forum.
Heres the screenie: http://img22.imageshack.us/img22/5189/hangemintenseremnantdar.jpg
Question in case you cant read all that: Anyone Have a Hang Em High BSP error free?
Thanks and I hope to get this out because I really like intense weapons and I really like Hang em High but Im not a fan of varients (nothing wrong with them thou') and if im unable to Model this or get a model then I will most likely be releasing a variant just like Zanzibar Intense.
Thanks and I appreciate any Help in Advance,
yeah thx... I need to work on using my materials... Im really sloppy with them xD almost done fixing my degenerate triangles now (20). I figured it out by messing around with it before you posted and fixed the problem. But thx neways!
Really appreciate your help =D :)
When I was compiling my map (Structure) I got this error...
I have never experienced an error like this, and it is indeed weird. I have searched the forum but only found 1 post over 2 weeks ago and no one responded or viewed it xD. I would appreciate any help. I have used my own knowledge and all error fixing tutorials but no one so as mentions this error, which I'm sure probably has a very simple solution.
thx in advance - ;)
p.s- soz if this message is bland this is my 3rd time writing it... and yeah it gets less well written every time =P... got posting errors twice xD