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Viewing User Profile for: rcghalohell
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Joined: Feb 25, 2009 05:22 PM
Last Post: Apr 3, 2018 03:58 PM
Last Visit: Apr 23, 2018 09:07 PM
Website: http://www.youtube.com/user/rcghalohell
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Occupation:
Interests: Live gamertag: DarkB1ad3
Your Age: 19 (10/24/94)
What Games do you play: halo ce, halo 2, halo pc(rarely), halo trial(rarely)
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I can jump?Weeeee (pop!) (No1 heard from it again)


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Post Statistics
rcghalohell has contributed to 2069 posts out of 466539 total posts (.44%) in 3,348 days (.62 posts per day).

20 Most recent posts:
Halo CE General Discussion » 3dsmax 2019 Apr 3, 2018 03:58 PM (Total replies: 10)

Been rocking 2017 since I started. Woohoo student emails. I have 8 years worth of free stuff unless I can reuse one.


This month last year. Lol it took me 12 years to finally come through with a mod

Halo CE General Discussion » How do I add teleteports with scrips in sp Mar 13, 2018 09:17 PM (Total replies: 4)

and then theres 2-way teleporters like i made


can someone translate that for me ^^^


you can reskin my campaign when im finally done with it

Halo CE General Discussion » Halo Custom Edition features in MCC Mar 9, 2018 01:37 PM (Total replies: 23)

Operation purgepoint LASO, I challenge anyone to beat that

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Mar 5, 2018 02:59 PM (Total replies: 118)

13 or 14

Halo CE General Discussion » Lumoria Feedback Mar 4, 2018 11:34 PM (Total replies: 68)

Quote: --- Original message by: Pepzee
Quote: --- Original message by: Masters1337
The project is underway and we have been playing with SPV3 Lumoria for several days now.

First, I hope there is a better name than "SPV3 Lumoria". I mean SPV3 was a campaign series that has been completed right? Lumoria Remastered or something else would be somewhat better.

Higuy invited us to voice concern. So here is mine.

I would be very careful about breaking the Halo 1 feel that this series of maps was designed for. This map was released with the specific intent to use Halo 1 graphics and tagsets, even though there were many other options available when the map was released in 2010. Breaking the Halo 1 feel may make the map feel out of place.

Despite my concerns, I am sure that the map will be remastered wonderfully.

Good luck.


reason why i love it, it has halo 1 all over it. and thats what i want with my long campaign too

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Mar 4, 2018 11:32 PM (Total replies: 118)

i kinda wanna ask dennis to do a voice for a character. like the captain or the surge of recognition cruiser :D but even that cutscene is probably 2 months away

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Mar 2, 2018 01:42 PM (Total replies: 118)

at last! the next chapter has been released! Operation Purgepoint Demo V2.0 @everyone https://www.youtube.com/watch?v=FJ8pQCZCxQQ
Edited by rcghalohell on Mar 2, 2018 at 01:46 PM

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Feb 22, 2018 06:13 PM (Total replies: 118)

you have not been forgotten! i am nearing completion of the 5th level, just bug testing the playthrough and then setting the cutscene up.... then demov2 release. ill put the changelog in the notepad

i hope you are ready for a foe that is truly difficult to beat... and charges at you for some reason
Edited by rcghalohell on Feb 22, 2018 at 06:15 PM

Halo CE General Discussion » December HMU final call + CE3 Award Show Info Feb 13, 2018 02:40 PM (Total replies: 10)

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: MatthewDratt
lol



This dismissive attitude is why I thought it was cancelled.


The CE3 liveshow in the summer is canceled.

The Awards show is separate along with HMU. The 2018 Award Show deadline is whenever it makes sense near the end of the year. HMU deadlines are whenever we feel like it.


so never

Halo CE General Discussion » Mapping Competition - $150 Given Away Feb 9, 2018 01:41 AM (Total replies: 8)

i wont get a since vote

Halo CE General Discussion » Mapping Competition - $150 Given Away Feb 8, 2018 11:53 PM (Total replies: 8)

perhaps my 2nd or 3rd release will be a good one for this

Halo CE General Discussion » why Feb 6, 2018 01:40 AM (Total replies: 14)

they're both terrible, lumoria is best followed by rpsp

Halo CE General Discussion » Just uploaded my first mod! Jan 29, 2018 10:57 PM (Total replies: 22)

just do what me and half the community does, rip and mod

Halo CE General Discussion » Help, error in cmd Jan 29, 2018 01:35 PM (Total replies: 6)

Quote: --- Original message by: Jesse
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: R93_Sniper
Few things
1. You know its easier and faster to printscreen than to take a picture with a phone and do this, right?
2. It looks like you're building a level, did you make sure that the world is completely enclosed with no holes?
3. If you used editable poly, did you remember to convert back to editable mesh when you exported?


the one rule i have never ever followed because it still works for me regardless


Depends on some circumstances. While far from comprehensive, I've found that it sometimes gives me issues on newer 3dsmax versions that require the bluestreak exporter. Sometimes geometry up and disappears during export, making Tool give out an error that shouldn't exist.

I have never had this issue with 3ds max 8 and the Blitzkrieg exporter.



ive actually been using 2017 the whole time along with jms exporter 1.0.4

Halo CE General Discussion » Just uploaded my first mod! Jan 29, 2018 01:34 PM (Total replies: 22)

Quote: --- Original message by: BioGoji1989

Well, I followed your advice, and here it is.

http://www.mediafire.com/file/dd5li60cduz6ez6/a50_biogoji_v1.zip

Just copy and paste the address into your browser's search bar.

Keep in mind this is version 1. Verson 1.5 will be released later alongside mods of a10, a30, and b30 in the coming month.
Edited by BioGoji1989 on Jan 29, 2018 at 09:31 AM
Edited by BioGoji1989 on Jan 29, 2018 at 09:32 AM


sounds great, ill make it easier for the rest of the people using the hyperlink button above the text box ^^^

Halo CE General Discussion » Help, error in cmd Jan 29, 2018 02:35 AM (Total replies: 6)

Quote: --- Original message by: R93_Sniper
Few things
1. You know its easier and faster to printscreen than to take a picture with a phone and do this, right?
2. It looks like you're building a level, did you make sure that the world is completely enclosed with no holes?
3. If you used editable poly, did you remember to convert back to editable mesh when you exported?


the one rule i have never ever followed because it still works for me regardless


Quote: --- Original message by: YottaBiter
Quote: --- Original message by: rcghalohell
instructions unclear, d*ck stuck in toaster

FTFM


lol had to keep it pg


Time: Thu April 26, 2018 2:02 AM 234 ms.
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