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Viewing User Profile for: Megaguirus
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Joined: Feb 26, 2009 04:15 PM
Last Post: Apr 27, 2014 07:59 AM
Last Visit: Apr 28, 2014 07:53 PM
Location: England
Occupation: General Douchebag
Interests: Random stuff
Your Age: 16
What Games do you play: Team Fortess 2, SCP: Containment Breach
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Post Statistics
Megaguirus has contributed to 744 posts out of 469450 total posts (.16%) in 3,912 days (.19 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Help needed with dropship flight paths Apr 27, 2014 07:59 AM (Total replies: 2)

Quote: --- Original message by: MatthewDratt
Try getting non corrupted .scenario tags. It might just be the recorded animations



Gave it a try, didn't work.
Perhaps the scenario tags I downloaded were corrupt.

Edited by Megaguirus on Apr 28, 2014 at 07:53 PM

Halo CE Technical / Map Design » Help needed with dropship flight paths Apr 26, 2014 06:48 PM (Total replies: 2)

I'm still silently stalking this forum.

So a while back I decided that I wanted to get back into modding, so I installed a fresh tag set and I've been working on a test map, however I have this problem

So typically when this error happens it's due to the pelicans physics being corrupted, I tried extracting and downloading to try and fix it, I've even reinstalled CE entirely, but it's not fixing the problem.
It happens on all levels, with both Pelicans and Spirits.

From what I can tell, they do take the correct path, but they fall too quickly/are too heavy and get stuck in objects, I have tried lowering their mass, but all that does is corrupt the physics tag.

Anyone know any solutions on how to fix this?

Halo CE General Discussion » Trying to play this game again. May 29, 2013 07:22 AM (Total replies: 8)

Well...I decided to start playing this game again as I missed having fun with modding the game, and I was rather surprised that after...9 years? that the community is still active, if barely.
So, I have a bit of a problem(s), my disk is faulty (even though it's been left untouched in a disk case for several months), I can not find the game box to get my activation key, my guess is my parents have taken it to ye ol' dumping grounds and I have gotten a entirely new computer so I can not use Ghosts code recovery app.

So, is there any chance that I might be able to install this game again?

Edit: Forgot about the technical discussion thread...has been a while.
Edit2: I found a download for the game...it just seems...too easy. Honestly I didn't know what to expect from this thread, feel free to ignore it.
Edited by Megaguirus on May 29, 2013 at 07:23 AM
Edited by Megaguirus on May 29, 2013 at 07:40 AM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 28, 2013 03:41 PM (Total replies: 12123)

Halo 2 Brutes were just damage sponges, I just killed them by sticking them as they ran towards me. I don't think Bungie was too creative at that point.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 28, 2013 01:50 PM (Total replies: 12123)

Wow... this is still active? I'm impressed, good sirs.

Halo CE General Discussion » floats Aug 12, 2012 07:33 AM (Total replies: 3)

Flood captain has no contact points, which are added in the bottom of the .biped tag i think.
Just copy the contact points from some other biped.
Edited by Megaguirus on Aug 12, 2012 at 07:34 AM

Halo CE General Discussion » Help! Halo CE maps issue Aug 2, 2012 10:04 AM (Total replies: 2)

Arrr, if i remember right this be because you don't have a legal copy o' t' game
E: Yar, I wrote starboard instead o' right by an "accident".
Edited by Megaguirus on Aug 2, 2012 at 10:08 AM
Edited by Megaguirus on May 28, 2013 at 01:51 PM

Halo CE Technical / Map Design » Tool error: your model sucks Aug 1, 2012 04:43 AM (Total replies: 5)

Yeah, originally I was going to put them on the halo 1 warthog, but I decided I preferred the reach texture.

Halo CE Technical / Map Design » Tool error: your model sucks Jul 31, 2012 02:07 PM (Total replies: 5)

C:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\inferio
r_jeep
Couldn't read map file './toolbeta.map'
### warthog.jms
### ERROR found #3855 triangles that looked like garbage.
EAX: 0xFFFFFFFE
EBX: 0x03569901
ECX: 0x0012F108
EDX: 0x000002CC
EDI: 0x0012F108
ESI: 0x00000000
EBP: 0x0012EFE0
ESP: 0x0012EFD0
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in .\intermediate_geometry.c,#1705: intermediate_triangle->vertex
_indices[0]!=intermediate_triangle->vertex_indices[1]

07.31.12 19:03:48 tool pc 01.00.00.0609 ----------------------------------------------
07.31.12 19:03:48 reference function: _write_to_error_file
07.31.12 19:03:48 reference address: 42ca20
07.31.12 19:03:48 Couldn't read map file './toolbeta.map'
07.31.12 19:03:51 EAX: 0xFFFFFFFE
07.31.12 19:03:51 EBX: 0x03569901
07.31.12 19:03:51 ECX: 0x0012F108
07.31.12 19:03:51 EDX: 0x000002CC
07.31.12 19:03:51 EDI: 0x0012F108
07.31.12 19:03:51 ESI: 0x00000000
07.31.12 19:03:51 EBP: 0x0012EFE0
07.31.12 19:03:51 ESP: 0x0012EFD0
07.31.12 19:03:51 EIP: 0x7C90E514, C3 8D A4 24 ?????
07.31.12 19:03:51 EXCEPTION halt in .\intermediate_geometry.c,#1705: intermediate_triangle->vertex_indices[0]!=intermediate_triangle->vertex_indices[1]

Oh HEK, you silly.

E: The model I'm trying to export is a halo reach hog, with a -semi- custom turret, and some canister thing on the back.
Edited by Megaguirus on Jul 31, 2012 at 02:32 PM

Halo CE General Discussion » Deadlock Design Submition Thread Jul 20, 2012 06:17 PM (Total replies: 104)

Darn, didn't notice that, pictures from that game are virtually non-existant anyway so that's the best I could have done either way. The entry wasn't too serious but eh well

Picture: insert picture of a frigging chicken
Description: a frigging chicken, that fires eggs ... Really deadly eggs, seriously I've used it, it can kill festers with ease, but it only has 20 rounds

E: Ah christ, I should pay more attention to the forum lay-out
Edited by Megaguirus on Jul 20, 2012 at 06:18 PM

Halo CE General Discussion » Deadlock Design Submition Thread Jul 19, 2012 05:01 PM (Total replies: 104)

http://www.youtube.com/watch?v=LdvHMsQw8aE
Second entry: Gonzogun
Because: I love chickens Eddy

I couldn't resist posting this
Edited by Megaguirus on Jul 19, 2012 at 05:02 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 19, 2012 04:37 PM (Total replies: 12123)

Wow this debate is amusing, but seriously:
Ice = Solid state H2O
Water = Liquid state H2O
Is this really so hard?

Bugger...I hate starting pages, your comment is the first everyone sees...
Edited by Megaguirus on Jul 19, 2012 at 04:38 PM

Halo CE General Discussion » Deadlock Design Submition Thread Jul 19, 2012 03:53 PM (Total replies: 104)

Quote: --- Original message by: Yoda
(however, they will still be wearing helmets.)

quid pro quo


Anything related to the Halo franchise would be owned by Microsoft

Halo CE General Discussion » Deadlock Design Submition Thread Jul 19, 2012 03:01 PM (Total replies: 104)

Quote: --- Original message by: Echo77
Quote: --- Original message by: Megaguirus
http://www.neatorama.com/wp-content/uploads/2011/02/flamethrower_gloves-500x404.jpg
Flamethrower hands, I didn't make this but I wish I did. Where can I buy napalm?


Napalm would result in streams of fire dripping back down onto you.


I apologise for my inferior knowledge on terror arsenals

And I can't really tell what the above is, are they breathing fire? (seems mainstream) It could be cool on halo if it wasn't for the fact that MC wears a helmet

Halo CE Technical / Map Design » motion tracker issue Jul 19, 2012 02:56 PM (Total replies: 2)

Pomf?, really?

I just looked in the unit hud and the foreground and background values seem to be the same ( anchor offset- x: -1 y: 0 (Closest thing i get to co-ords) ), I though for a second it could be the -1 value, but that dosen't explain why they are off on both x and y axis

Halo CE General Discussion » Deadlock Design Submition Thread Jul 18, 2012 11:55 AM (Total replies: 104)


Flamethrower hands, I didn't make this but I wish I did. Where can I buy napalm?

Halo CE Technical / Map Design » motion tracker issue Jul 18, 2012 11:52 AM (Total replies: 2)

So i started using a Reach HUD, didn't like the motion tracker so i changed it to the halo 2 one, I changed the bitmaps and copied the co-ordinates from the halo 2 hud interface into the halo reach one, despite this the motion tracker and radar don't line up...

I'm not really sure what to do now, is it possible to move the radar or is that game encoded?

Halo CE Technical / Map Design » Error importing .obj Jul 14, 2012 07:57 AM (Total replies: 0)

Nvm
Edited by Megaguirus on Jul 14, 2012 at 08:55 AM

Halo CE General Discussion » juggernaut flood? Jul 11, 2012 04:10 PM (Total replies: 209)

I just finished playing (all the while listening to dubsteps), no Juggernaughts at all :/

E: Ah, seems to be dummied out, since it is in the map files.
I'm taking the armoured elites btw, just because.


I ... I feel sorry for it

Edited by Megaguirus on Jul 11, 2012 at 04:30 PM


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