Masters1337 has contributed to 3663 posts out of 439626 total posts
(.83%) in 2,639 days (1.39 posts per day).
20 Most recent posts:
^Never finished, what was released was never planned to be seen by the public.
Quote: --- Original message by: a bullet It seems like an idea everyone else thinks deserves to be messed with. Good, everyone else can do it. If it can be done well, prove me wrong and I will be happy to implement it or do something similar. Edited by Masters1337 on May 19, 2013 at 11:32 PM
The hog run isn't something I'm that interested in messing with.
Well that's all scripted, so you could certainly tie it into a number of things, especially with OS.
Quote: --- Original message by: MatthewDratt Let's not take any other enemies from any other Halo games. Let's just leave the halo 1 campaign with only halo 1 enemies
oh wait, brutes are here That's not all.
Them not being able to switch between modes is the problem. If we are going to do something like drones, we want to do them well, not half assed sentinels that simply like to hover in the air and bombard you with shots. Without switching modes, they can't effectively use cover, or hide for that matter like they do in bungie's games, which pretty much kills any chance of them being included.
Don't get me wrong, I like Drones, but they have no place in H1.
And Bobthegreat is our texture artist.
Yes, because people already have.
The hitbox's aren't the issue. It's the AI.
Pretty much every reason given why they won't work well is valid here. Don't forget, we still have our unused Enforcer and Flood Sentinel tags from SPV2, those are 2 other flying units you will eventually encounter in the second half of campaign. Speaking of the second half, some of us have began pre-production on it, and we hope to have everything planned out for our custom level/s we want to include in it, as well as the new tags and gameplay elements we want in the second half.
In terms of more recent news regarding the first half of campaign
-the B30 island is finally all navigateable! -A30 has its final BSP layouts and encounter plans, with the majority of it scripted and playable -Multiple people are working on getting the mantis working better. It was planned to be in A30 and in A50, but depending on how pacing works in A30, we may remove it all together from that map. A50's Mantis encounter is easily removable, in case we decide getting it fully working is to much work for the first half of campaign. -We now have a rocket hog model. -We have a new and better support weapon system we are looking to try soon.
They suck and can't be done well in CE. So nope.
Quote: --- Original message by: Higuy Oh, but having a brute plasma rifle thats RED and 10,000 other similar guns makes alot of sense in gameplay
Each one caters toward each races play styles. For the brutes who work, the slower more powerful shots from their own BPR works better than giving them a Elite PR since they work in packs. The last thing you want is to be spammed by elite plasma rifle shots, seeing as the brutes work in packs. And you don't want the ai to just feel sloppy using them. Our brute packs often have the majority of brutes using a Spiker, with a few using a BPR, to strip the shield so the Spikers can more damage the players health. Sometimes we throw in a BS, Needler, or ranged weapon in depending on the environment. Plus in combat, the distinctive red plasma lets you know it's a brute shooting at you, rather than an elite (sometimes we do have mixed encounters, although it is rare).
Plus if they always carried Blue PRs, the blue PR would be more ubiquitous throughout the game, and I much rather see the player be divided in which PR they preferred to use.
Perhaps the PR deserves it's own little vidoc soon to go into this in more detail with some examples.
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.
Quote: --- Original message by: bourrin33Quote: --- Original message by: Masters1337 Yeah that Ma5k looks terrible. New version pls then Until we can find a good reason to have it in gameplay, there's no point. It's functionality has been folded into the BR, AR and Carbine these days.
Yeah that Ma5k looks terrible.
jesus christ. Stop hounding on Dennis about legal ramifications. He does websites for a living, he knows whats up. Do what I do anytime this crap goes on. IGNORE it and do something else for a few hours. I don't know why you people act like it's the end of the world each time someone does something like this, and I don't know why people bother doing this stuff when Dennis just can get rid of it in a minute.
Yeah, I heard you the first 20 times on the forums and the 10 times on xfire. Sali and I aren't fighting and never were in this thread.
Nothing, just tired of Hiralis bashing us on crap when he gives me betas of your maps that use our tags.
Why are you people even making a big deal over this? Sali and I don't give a **** about what happened then. But I guess Lodex's protege wants to make it a big deal..
Quote: --- Original message by: Ki11erFTWQuote: --- Original message by: TheHiralis Unbalanced Gameplay Mapping Team? Thought this name was taken by the makers of lumoria I thought it was HPMT. Edited by Masters1337 on May 9, 2013 at 08:36 AM
IIRC, it was just you, Duce and Arteen who threw the remaining stuff into mp maps. The issue wasn't that people left the team, it was the team disbanded and you guys made a new team with the same name. It's not like we were all like "We all quit." I've applauded you guys for trying to keep things going, but when we reformed there was nothing but hostility towards us because we were "trying to steal the spotlight." Both Lag and I tried hard to be peaceful and respect you guys, but we received none in return.
It's all in the past, and we all can agree we could have tried to handle things better. So why not just leave it at that.
Quote: You wanted your name back?
I think that sums it up.
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