FtDSpartn has contributed to 551 posts out of 439545 total posts
(.13%) in 1,486 days (.37 posts per day).
20 Most recent posts:
Nice bump.
1. There's Polamee's SP tutorial: http://hce.halomaps.org/index.cfm?fid=4315 Also you can look in the Tutorial section: http://hce.halomaps.org/index.cfm?pg=1&sid=23
2. You need the files from maps, extract them using HEK+: http://hce.halomaps.org/index.cfm?fid=1542
Edited by FtDSpartn on Jul 18, 2012 at 06:37 PM
Nice!
Looks awesome, seeing it makes me want to play CE again.
Looks pretty good! When(If) it comes out, I'll be sure to play.
Would you mind putting some of your stuff on the first post? I want to see it all at once :3
With some fixing, it would turn out pretty cool. ;)
Looked at pages 1,2,3, and 4, but didn't see anything about Forge. I sort of doubt it, but ya never know....forge for Halo 1 maps would be pretty cool.
I love the flop feature, and how you can make it look like Halo 1 again.
I like the new graphics they put on.
Multiplayer on Halo 1 maps with my friends, with the Reach engine? Pretty awesome imo.
But it isn't MP...?
Every time I change an AI's team with gravemind, when I go ingame, they disappear if they aren't in a vehicle. Like, ok, lets say I change the Meta of the jackals to the grunts, then change their team to Human. They disappear.
The only setting I mess with it the team. I use Mr. Mohawk to change the Metadata btw.
I'm pretty good at basic scripting and AI placement, but you probably would want someone else, because I don't play CE much anymore.
Chief would even beat Visser Three.
Unselect "Head" or something like that in the biped? tag.
Quote: --- Original message by: goldkilla88
Just tried, didn't work. Edited by goldkilla88 on Mar 17, 2011 at 05:53 PM Major bump...
Um, it didn't work still. I tried those. (sleep_until (volume_test_objects trig1 (players))) doesn't work. Edited by FtDSpartn on Jan 3, 2011 at 09:58 PM
http://img821.imageshack.us/gal.php?g=scripthelp.jpg Look at these....maybe they will help. Edited by FtDSpartn on Jan 1, 2011 at 05:57 PM
(script dormant bridgespawn (ai_place Bridge_Covenant) (sleep 100) (ai_set_respawn Bridge_Covenant 1) )
(script startup onTrig1 (object_destroy_all) (sleep_until (volume_test_object trig_1 (unit (list_get (players)) 15))) (ai_place startencounter) (ai_place startmarines) (object_create_containing A) )
(script startup onTrig3 (sleep_until (volume_test_object trig_3 (unit (list_get (players)) 15))) (object_destroy_containing A) (object_create_containing B) )
(script startup onTrig4 (sleep_until (volume_test_object trig_4 (unit (list_get (players)) 15))) (sleep 10) (wake bridgespawn) )
12.31.10 16:09:31 [A10CampaignNew line 9] the unit call requires 1 arguments.: (unit (list_get (players)) 15)))
12.31.10 16:09:31 recompiling scripts after scenarios were merged. 12.31.10 16:09:31 [A10CampaignNew line 7] this left parenthesis is unmatched.: (script startup onTrig1 Edited by FtDSpartn on Dec 31, 2010 at 07:11 PM
Thanks to both of you. I haven't scripted in like 2-3 months,so I forgot some stuff.
Edit: Stil, having probs,but I need to go somewhere so I don't have time to post a script and the debug. Edited by FtDSpartn on Dec 30, 2010 at 03:50 PM
Quote: --- Original message by: Head Noob Ummm.. Easy fix. U wrote the name wrong or the trigger volume. No I didn't, it said that trig1 (players 0))) was not a valid trigger.
(script dormant bridgespawn (ai_place Bridge_Covenant) (sleep 100) (ai_set_respawn Bridge_Covenant 1) )
(script startup onTrig1 (sleep_until (volume_test_objects trig1 (players 0))) (ai_place startencounter) (ai_place startmarines) (object_create_containing A) )
(script startup destroyallthings (object_destroy_all) )
(script startup onTrig3 (sleep_until (volume_test_objects trig3 (players 0))) (object_destroy_containing A) (object_create_containing B) )
(script startup onTrig4 (sleep_until (volume_test_objects trig4 (players 0))) (sleep 10) (wake bridgespawn) )
12.29.10 21:19:18 [A10CampaignNew line 8] this is not a valid trigger_volume name: trig1 (players 0)))
12.29.10 21:19:18 recompiling scripts after scenarios were merged. 12.29.10 21:19:18 [A10CampaignNew line 7] this left parenthesis is unmatched.: (script startup onTrig1
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