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Viewing User Profile for: CorruptedHalo
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Joined: May 18, 2009 10:17 PM
Last Post: Nov 6, 2011 07:07 PM
Last Visit: Nov 6, 2011 07:07 PM
Website: http://www.halomaps.org
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CorruptedHalo has contributed to 1252 posts out of 461543 total posts (.27%) in 2,872 days (.44 posts per day).

20 Most recent posts:
Halo CE General Discussion » "Animation frame data has incorrect size?" Jan 15, 2011 10:57 PM (Total replies: 23)

I was going to suggest soemthing, but it's already been said :s

Halo CE Technical / Map Design » Halo Animation editor. Jan 14, 2011 09:49 PM (Total replies: 1)

I've got the same problem, but I didn't even get that far D:

General Machinima Discussions » ODST pod vehicle tags? Jan 12, 2011 10:11 PM (Total replies: 4)

E: nvm.
Edited by CorruptedHalo on Jan 12, 2011 at 10:24 PM

General Machinima Discussions » ODST pod vehicle tags? Jan 11, 2011 10:50 PM (Total replies: 4)

erm...okay...
Anybody else?

General Machinima Discussions » ODST pod vehicle tags? Jan 11, 2011 10:17 PM (Total replies: 4)

I know I'm gonna be shooting myself in the foot on this one, but nobody comes here anymore to witness it anyway.
Does anyone have drop pod vehicle tags, like the ones from (or from, I really don't care at this point) Sanctuary that they'd be willing to share?

Halo CE General Discussion » Firefight-Descent Officially Canceled... Jan 4, 2011 04:59 PM (Total replies: 140)

Quote: --- Original message by: HaloIsAHorribleGane
so arnold schwarzenegger, sylvester stallone, and bruce willis?

All true, except for the arnold schwarzenegger, sylvester stallone, and bruce willis parts.

Halo CE General Discussion » [Map Release] xXx-Headlong Jan 4, 2011 04:56 PM (Total replies: 80)

Quote: --- Original message by: jesse
The map is 320 + mb :\

Sure hope Mythril doesn't have an interest in it.

Halo CE General Discussion » Come hither fellow forum dwellers. Nov 18, 2010 08:32 PM (Total replies: 33)

Quote: --- Original message by: HaloIsAHorribleGane
these are out with a whimper's sprites as donut said

Codebrain said it ._.

Halo CE General Discussion » Come hither fellow forum dwellers. Nov 18, 2010 08:23 PM (Total replies: 33)

Nice find.
A shame my spriting days are over :(

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Nov 11, 2010 01:49 PM (Total replies: 14952)

Quote: --- Original message by: inkscape13

Self-Explanatory.



Edited by inkscape13 on Nov 10, 2010 at 02:22 AM

Seems a little (for lack of a better word) tall.

Halo CE General Discussion » I need a name... Nov 9, 2010 11:15 PM (Total replies: 127)

Quote: --- Original message by: CorruptedHalo
I will never understand you people.
I prefer my guns and my women separate.


Halo CE General Discussion » I need a name... Nov 9, 2010 05:22 PM (Total replies: 127)

Olivia Benson

Halo CE General Discussion » Halo Reach Discussion Nov 9, 2010 05:19 PM (Total replies: 1379)

Already saw it on B.net Forums C:

Halo CE Technical / Map Design » 3ds max and the CMT team Nov 9, 2010 05:18 PM (Total replies: 8)

2010 member combo breaker.


Quote: --- Original message by: MoooseGuy
If they are made wirh crappy weapons, vehicles, and bipeds, it will emulate Reach perfectly.

ftfy

Halo CE General Discussion » This will probably get locked.... Nov 8, 2010 09:58 PM (Total replies: 47)

Guys I just realized something.
This thread isn't locked.

Halo CE General Discussion » Usable Prowler Cruiser Nov 8, 2010 09:57 PM (Total replies: 23)

Whenever I see a thread with the word "prowler" in it, I get my hopes up it's a Brute Prowler.
>:C

Halo CE General Discussion » Motion blur? In my animations? Nov 8, 2010 09:51 PM (Total replies: 9)

Been looking around for "Depth of Field" and haven't found it :S

Halo CE General Discussion » Which varient of Powerhouse is the best? Nov 7, 2010 09:22 PM (Total replies: 17)

If you're talking about reticule bloom, then no.
That is one of the reasons Reach is as flawed as it is.
I see potential in the game, don't get me wrong, but there's some SERIOUS problems with it.

Halo CE General Discussion » Motion blur? In my animations? Nov 7, 2010 09:14 PM (Total replies: 9)

Since I have recently been dabbling with animations, I was wondering if anyone could teach me how to add motion blur to them. Personally, I love the whole concept of it (not sure why, just makes everything look sexier.)


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