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Joined: Jun 12, 2009 06:13 PM
Last Post: Dec 31, 2012 10:11 AM
Last Visit: Apr 26, 2013 10:02 PM
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Shock120 has contributed to 220 posts out of 461535 total posts (.05%) in 2,847 days (.08 posts per day).

20 Most recent posts:

Wonder if someone could upload a fixed version of the map or a patch file for this one.
I would appreciate it, as I don't know how to do it, and forgot to state this in my request.


Quote: --- Original message by: Jaz
Which drivers are you using, Spark?

If Renegade's used the same map and not had the issue, it's likely a driver issue.
Oh and can you play other maps and other games without issues? If you can, yeah, likely a driver issue.

I also assume you've checked graphics settings?
lol not Spark, me. :P
I'm using the 310.70 for the GTX 680

but anyway, Renegade I wonder what your gpu and drivers' version are?


Quote: --- Original message by: renegade343
Then I'm sorry, but I've no idea; your card should be able to handle this game, and I'm not having the same problem... (?)

Jaz! Tag! You're it. You're better at hardware problems than I am... xP
(in all seriousness, hang in there a little longer. Someone who knows what they're doing should come down to help soon.)
I just wonder could this be another Nvidia gpu issue, like the active camo?
or just corrupted shaders in general?


Quote: --- Original message by: renegade343
Gut feeling says that this is either a shader or hardware issue...
What kind of graphic card (and while at it, the rest of your computer's specs) do you have?
Spark already established that it was a corrupted shader issue.
http://forum.halomaps.org/index.cfm?page=topic&topicID=42181
Quote: --- Original message by: Shock120
Intel Core i7 930
Nvidia GTX 680 (2GB)
16 GB RAM
Windows 7 x64

Quote: --- Original message by: Spark
some shaders or something in the map may be corrupted.

Quote: --- Original message by: Spark
Ive looked on Google images and found other images that show same issue a cmt spv1 also I believe.

If you think different, please confirm by checking the map.
Edited by Shock120 on Dec 27, 2012 at 01:32 PM
Edited by Shock120 on Dec 27, 2012 at 01:33 PM


I request anyone capable to please fix http://hce.halomaps.org/index.cfm?fid=1719

The issues are with electrical sparks showing incorrectly (corrupted shaders),
and also 343 Guilty Spark doesn't have his blue glow which flickers as he speaks.

Apparently this has been an issue for over 6 years, I hope someone will fix it :)

Edited by Shock120 on Dec 27, 2012 at 08:27 AM

Halo CE Technical / Map Design » Visual bug with electrical sparks on C20 Dec 27, 2012 07:31 AM (Total replies: 8)

Quote: --- Original message by: Spark
Ive looked on Google images and found other images that show same issue a cmt spv1 also I believe.
roflmao, thanks.
I'll make a request in the Halo CE General Discussion section, hope this gets fixed.
Edited by Shock120 on Dec 27, 2012 at 08:26 AM

Halo CE Technical / Map Design » Visual bug with electrical sparks on C20 Dec 26, 2012 07:32 PM (Total replies: 8)

Quote: --- Original message by: Spark
some shaders or something in the map may be corrupted.
aww damn, I'm going to assume the map has had these shaders corrupted for over 6 years :v

I'd appreciate if someone could verify this is the case.
Edited by Shock120 on Dec 26, 2012 at 07:40 PM

Halo CE Technical / Map Design » Visual bug with electrical sparks on C20 Dec 26, 2012 07:05 PM (Total replies: 8)

Intel Core i7 930
Nvidia GTX 680 (2GB)
16 GB RAM
Windows 7 x64

Halo CE Technical / Map Design » Visual bug with electrical sparks on C20 Dec 26, 2012 06:52 PM (Total replies: 8)

I wonder if anyone could help me with this issue, the electrical sparks don't display properly, on The Library.




Quote: --- Original message by: supersniper
... it's the cutscenes and the scripted events that make it crash.
:V

Halo 2 Vista General Discussion » I can't see any chat text in-game Feb 19, 2012 10:33 PM (Total replies: 2)

The privacy settings on Xbox.com must be changed.


Quote: --- Original message by: adolif2
I got "Regret" working in multiplayer mode (as in, the MP engine mode), at least until AI tried to spawn.

Is there another memory address that needs editing? I can get AI to spawn in multiplayer without scripts, but scripted ai spawns (such as those in SP) cause the game to crash.
No idea, but the scripts for the Gondolas did still run.
There's still an unexplained crash :<


There is something on the maps which is causing it to crash.
Also I will list what works, and what my guess is

The Heretic - Works
Armory - Works
Cairo Station - Camera bug - MC biped is bad?
Outskirts - Camera bug - MC biped is bad?
Metropolis - Camera bug - MC biped is bad?
The Arbiter - Unexplained crash - [crea] Flood infection are bad?
Oracle - Unexplained crash - [crea] Flood infection are bad?
Delta Halo - Unexplained crash - [crea] Quadwing birds are bad?
Regret - Unexplained crash - [crea] Quadwing birds are bad?
Sacred Icon - Unexplained crash - [crea] Sentinel constructors are bad?
Quarantine Zone - Works
Gravemind - Camera bug
Uprising - Works
High Charity - Camera bug
The Great Journey - Works
Edited by Shock120 on Feb 18, 2012 at 12:11 AM

Halo 2 Vista Map Design / Technical » [APPS] AI Related Trainers Feb 17, 2012 11:35 PM (Total replies: 2)

Yeah, sorry credit goes to me for the addresses.
Here's what I got

302634CC = AI Dialog (boolean)

302634AC = AI active (boolean)

302634AD = AI (boolean)

300019F4 = Game is co-op? (boolean)

300019F2 = Game difficulty
0 = Easy
1 = Normal
2 = Heroic
3 = Legendary

30004B64 = Game lost? (boolean)

30001758 = Engine mode
1 = Singleplayer
2 = Multiplayer
3 = UI

The app goes to Kantanomo.

Here's the mainmenu mod made by me, http://www.youtube.com/watch?v=0bF8tbDKvy0&
It has all campaign maps on the multiplayer map list.

I'll see if there's any more addresses I still have stored.
Edited by Shock120 on Feb 18, 2012 at 12:04 AM
Edited by Shock120 on Feb 18, 2012 at 12:06 AM

Halo CE General Discussion » OpenSauce for HaloCE, V3.0, Released Jan 22, 2012 12:02 PM (Total replies: 818)

This game looks great on my 120hz monitor at full HD res. :)
Thx for OpenSauce and it's resolution support, and HUD Scaling.
Edited by Shock120 on Jan 22, 2012 at 12:05 PM

Halo 2 Vista General Discussion » halo2 credits problem Jan 21, 2012 04:07 PM (Total replies: 4)

Quote: --- Original message by: Altheros
hmmmmmm I'm noticing something :/

haloman666 = trueman666 ( Shadowslayer's username in xfire )


That makes you ShadowSlayer :D
Great work Detective.

Halo 2 Vista Map Design / Technical » New custom options like vehicles Jan 14, 2012 11:45 AM (Total replies: 13)

Quote: --- Original message by: seventhmaxkilla
wouldnt the new system itss running on allow you to run halo ce custom edition maps through the maps folder
no.

Halo 2 Vista Map Design / Technical » porting halo files Jan 14, 2012 11:40 AM (Total replies: 4)

Halo 1 maps are not compatible with Halo 2.

You will have to remake the maps.

Halo 2 Vista Map Design / Technical » Crater ODST Beta Release Map Jan 7, 2012 10:52 AM (Total replies: 24)

Quote: --- Original message by: Zenzarxus
but look, you have syncing ai
ai doesn't synchronize.
The bipeds do. :3

Halo 2 Vista General Discussion » This is REALLY buggin me... Jan 7, 2012 10:48 AM (Total replies: 1)

Make sure the controller is on before starting the game.


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